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Post by peachyfaerie on Jan 28, 2022 0:42:51 GMT -5
Hey everyone! So I'm still relatively new to making clothing cc and I've only made tops in the past, but I wanted to try and make a dress. In Blender ( imgur.com/S2G3wBh ) and Sims 4 Studio ( imgur.com/TMevlxF ) my mesh looks fine, but in game it has this chunk missing from one of the folds ( imgur.com/KqxlgyC ) I'm not sure what would be messing with this because the issue doesn't appear in Blender so it's hard for me to figure out what to fix. Here is the blend file: www.simfileshare.net/download/2943896/And here is the package file: www.simfileshare.net/download/2943898/I'm hoping it's a relatively easy issue to fix haha. Thank you in advance!
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Post by mauvemorn on Jan 28, 2022 10:46:52 GMT -5
Hi. The weights look weird in the knee area and some vertices are affected by more than 4 vertex groups. Try using a different reference and transfer them with these settings. Also, when you apply rectangular ts4 textures to uvs that were created in the default square uvs space, the uvs stretch. Before doing anything to them, you must shrink them back to their original size with S Y 0.5. Right now the skirts uvs are stretched
And skirts must be vertex painted with 2 colors Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors [/div]
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Post by peachyfaerie on Jan 28, 2022 17:33:16 GMT -5
Hi. The weights look weird in the knee area and some vertices are affected by more than 4 vertex groups. Try using different reference and transfer them with these settings. Also, when you apply rectangular ts4 textures to uvs that were created in the default square uvs space, the uvs stretch. Before doing anything to them, you must shrink them back to their original size with S Y 0.5. Right now the skirts uvs are stretched
And skirts must be vertex painted with 2 colors Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors [/div][/quote] Thank you so much for your help! I appreciate it!
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