Hi. This section of the forum is meant to help people identify and fix issues. If you have general questions ( how to edit the mesh, how to resize the mesh), it is best to start by googling them. This way you will be able to find a comprehensive tutorial and the answer to your question right away without waiting for someone who has access to the computer and time to write the response.
- You need a hat chop to know how small you can make your helmet before it starts clipping into hair. Under CAS menu select Create 3d mesh, copy-paste yfHair_LongWavyOverRtShoulder in the search bar, click Next, name it, save it wherever. Switch to the mesh tab, click on Export, name whatever;
- go back to the main menu, Create 3d mesh again, paste yuHat_EP09CivilDesigner, save in the Mods folder, export the blend file, open it in the compatible version of blender;
- in the outliner double-click on the s4studio_mesh_1, rename it to hat;
- File - Append - the hair blend file - object -
only s4studio_mesh_1 - Append from library;
- rename s4studio_mesh_1 to hair;
- RMB-click on rig.001 and bone_bone_shape.001 in the outliner, choose Delete;
- select the hat, switch to edit mode (TAB), press A to select everything, Remove doubles with Merge distance set to 0,0001. This will prevent the mesh from splitting during modifications or being shaded as sharp in unwanted places;
- switch to the orthographic (NUM5) side (NUM3) view;
- Select one face on the helmet itself ( the yellow part), press Ctrl L to select the rest of it. Press S 0.85 to scale it down;
- You will see that the mesh clips into the grey part of the helmet. Press P, choose Selection to separate the yellow part;
- disable Limit selection to visible. Switch to Vertex select. Holding Ctrl, click-and-drag to select those vertices that clip into the yellow part of the helmet. Then press G Z -0.005 to move them down a bit;
- select the front faces of this yellow thing on one side. Enable proportional editing. Press G X -0.0075 and scroll the mouse wheel up until the radius is 0.01. Then press R Z 10. Select the vertex in the middle and drag it up to hide the gap. Then select those two vertices at the top and move them down;
- repeat the same process on the other side but in different direction. Do not mirror this thing because you will have to re-do uvs, normals and weights, faster to just re-shape the other one;
- once done, Shift-select hat.001, join both with Ctrl J;
- delete the hair;
- save, import back in the package