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Post by baboobraz on Feb 3, 2022 0:00:07 GMT -5
In sims 4 studio the hair appears how it is supposed to but in game it is completely broken. Without a hat you cant even see the hair at all and with a hat its smaller, squished, and like in the sims neck (?), how do I fix this? imgur.com/a/jmaQXws
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Post by mauvemorn on Feb 3, 2022 2:28:07 GMT -5
Hi. Share the blend file please
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Post by baboobraz on Feb 3, 2022 11:05:42 GMT -5
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Post by mauvemorn on Feb 4, 2022 14:42:22 GMT -5
Sorry for the wait. Clone any hair and export the blend file. In the outliner you will see three meshgroups. If you were to hide them one at a time, you'd see that two of them are hat chops ( meant for hats) and one is the base shape ( worn without hats). If you were to select the base shape, you'd see that its cut number is 0002. For your custom base shape to inherit the properties of the original ( as in to show up when no hats are worn), it must have the same cut number. Also, the mesh is flying because it is assigned to the breast bone which should not be a part of the mesh for the masculine frame in the first place. And the uvs of the hairline are in the wrong place (unless you want it to show no skin); Do the following: - delete s4studio_mesh_2 and s4studio_mesh_3; - normally we rig the hair manually without touching the hairline. The weights have already been messed up and the hairline is not affected by the bones it should be. So instead of just assigning the hair to the head bone, i'd suggest to transfer the weights from the head ( so that the hairline gets its values), then edit them. But since the hairline is already displaced, i guess you could just assign it to the head bone after all. So delete all vertex groups from the hair first, create a new one, name it b__Head__, select the whole mesh with A, assign it to b__Head__; - in object mode press Shift D, then esc to make a copy of the hair. Do it again so that you have 3 meshgroups. Change their cut numbers to 0000, 0001, 0002. If you want the hair to be compatible with hats, you can make hat chops, but check how the mesh behaves in cas first; - it is best if you were to re-start the package by cloning the maxis hair again
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