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Post by litchibeta on Feb 15, 2022 9:31:15 GMT -5
Hello ! I'm actualy working on my first kichen in the sims 4 and I can't figure out why it look like that in game : At first I thouht it was my texture which created these weird shadows beetween the counters. So I tried with a blank texture and it is still here. My specular and height are blank too. I also change the lod for le shadow. If someone have an idea it could really help me :D Thank you <3
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Post by network on Feb 15, 2022 14:04:49 GMT -5
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Post by litchibeta on Feb 16, 2022 11:42:11 GMT -5
Hi, thank for your response <3 ! For the shader I forgot to mention I've already check. By edges split, is it similar to bevels ? I ask because this is how I "sharp" my edges but I will try this modifiers :D. I'll let you know how it goes EDIT: So I did the split edges modifiers and IT'S WORKING !! It look now so much better :D Thank you very much :D
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Post by network on Feb 16, 2022 13:28:34 GMT -5
Glad to know it worked! To answer your question, not really. Bevel rounds an edge. Edge split takes an edge that connects two faces and turns it into two edges. I'm bad at explaining haha, but basically it disconnects the two faces, which tells the lighting engine in s4 to shade them as two separate faces rather than one continual face, which fixes a lot of weird shadow issues.
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Post by litchibeta on Feb 17, 2022 5:24:04 GMT -5
Hoooooo I see ! Thank you for the explanation, it all makes sens now ! :D
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