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Post by thyagom on Feb 16, 2022 13:20:24 GMT -5
Because when I import my nails and switch to fingernails category with vertex paint in white, they auto-paint to green causing problems in the game ??
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Post by mauvemorn on Feb 16, 2022 13:35:05 GMT -5
Hi. If you want to disable morphing, you must paint the mesh with black, not white. With white they will still morph, just in a very wrong way. Also, s4s does not paint the mesh green itself. It was painted with green to begin with, you must have been in a wrong shading mode and saw white texture instead of vertex paint. You need to switch shading from texture to bounding box.
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Post by thyagom on Feb 16, 2022 13:48:49 GMT -5
Hi. If you want to disable morphing, you must paint the mesh with black, not white. With white they will still morph, just in a very wrong way. Also, s4s does not paint the mesh green itself. It was painted with green to begin with, you must have been in a wrong shading mode and saw white texture instead of vertex paint. You need to switch shading from texture to bounding box. I don't understand what you mean, because I always do this and it's never been a problem. now when i fatten the sims, the nails are floating. Even choosing white or black vertex paint colors, when I import in sims 4 studio and change the category to fingernails, it changes the vertex paint color to green!
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Post by mauvemorn on Feb 16, 2022 13:56:55 GMT -5
If the mesh is floating, it is probably the weights. Share the blend file you import into s4s and the package please
or just try painting it with black (hex code 000000). This is how maxis disables morphing, not with white
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Post by thyagom on Feb 16, 2022 14:08:13 GMT -5
If the mesh is floating, it is probably the weights. Share the blend file you import into s4s and the package please or just try painting it with black (hex code 000000). This is how maxis disables morphing, not with white simfileshare.net/folder/156090/
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Post by thyagom on Feb 16, 2022 14:11:19 GMT -5
If the mesh is floating, it is probably the weights. Share the blend file you import into s4s and the package please or just try painting it with black (hex code 000000). This is how maxis disables morphing, not with white now solved the problem painting with the black hex code.
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Post by mauvemorn on Feb 16, 2022 14:14:46 GMT -5
I’ve just checked this by importing different items painted with white and s4s seems to be painting all of them with 007f00, regardless of their category, so this must be a recent bug after all. Thanks for reporting.
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Post by thyagom on Feb 16, 2022 14:20:55 GMT -5
I’ve just checked this by importing different items painted with white and s4s seems to be painting all of them with 007f00, regardless of their category, so this must be a recent bug after all. Thanks for reporting. that's right, he paints in that color turning green and ends up causing problems in the game even though all vertex and weight paints are perfect
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Post by mauvemorn on Feb 19, 2022 7:26:32 GMT -5
I’ve just checked this by importing different items painted with white and s4s seems to be painting all of them with 007f00, regardless of their category, so this must be a recent bug after all. Thanks for reporting. that's right, he paints in that color turning green and ends up causing problems in the game even though all vertex and weight paints are perfect Hi. The developer clarified that this is actually an intentional change that was implemented a while ago. They noticed that people usually don’t vertex paint accessories and hair, so they made s4s do it by default with 007f00. So yeah, if you just want to disable morphing, use black like maxis
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