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Post by standbyyourmantis on Feb 17, 2022 23:33:04 GMT -5
Hello, recently I've just started modding and am experiencing an issue I can't figure out how to solve. I've been able to create some items in the game successfully, but I'm kind of stuck on CAS parts and don't know what I'm doing wrong. Basically (and this is pretty consistent on all my attempts at CAS parts) when I attempt to recolor something it shows up in S4S and in CAS the way I want, but when I load in the game it just looks like whatever the original mesh looked like. This has happened with a shirt and with a hair so far. For example, this is the shirt I was making in CAS (still need to do some shading and erase the bunny but to be honest this issue has kind of killed my momentum): But this is how it appears in game: This has also happened with a hair I was recoloring as well, but I've been able to clone other candle meshes over top of the menorahs for "Festive Lighting" without issue. Link to the package
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Post by menaceman44 on Feb 18, 2022 9:28:48 GMT -5
What image format are you using when creating your textures? PNG or DDS? I just looked at your texture and it is missing updated mipmaps which is why the texture works in CAS (Maximum texture settings) but not in game (lower settings). If you are using DDS then always make sure that Generate Mipmaps is ticked in the save dialogue box.
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Post by standbyyourmantis on Feb 18, 2022 13:47:58 GMT -5
What image format are you using when creating your textures? PNG or DDS? I just looked at your texture and it is missing updated mipmaps which is why the texture works in CAS (Maximum texture settings) but not in game (lower settings). If you are using DDS then always make sure that Ganerate Mipmaps is ticked in the save dialogue box. See, I knew it was something stupid like that. Thank you so much, you have no idea how many hours I've put into troubleshooting this and searching for anyone having the same issue and kept coming up empty.
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