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Post by charliedemuis on Feb 18, 2022 5:19:45 GMT -5
Hi, i'm very new to making mods, so this might be a stupid question... But I made a custom table in blender, and created a textuere in gimp. When i upload this in s4s, it looks great. But in game the colours look very weird. There are multiple blocks of colour on surfaces which they shouldn't be, but this doesn't show up in s4s. Can someone tell me what i did wrong, and how i can fix it? Thanks in advance!
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Post by network on Feb 18, 2022 6:14:40 GMT -5
Can you provide the .package file and screenshots of the issue?
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Post by charliedemuis on Feb 18, 2022 7:03:11 GMT -5
Hi @network, here are my images
https://i.imgur.com/TdRAuit.png https://i.imgur.com/v8fQUbw.png
And here the link to the file: https://drive.google.com/file/d/1zjo-ooNkOvNwcUcZ_u4nw99OJ427NoyF/view?usp=sharing
I hope you can open all of them :)
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Post by menaceman44 on Feb 18, 2022 9:17:38 GMT -5
I've looked at your file and I'm not sure what is causing that issue but are you aware that the leg on the left still has a blank cube inside it that pokes through the outside one? Both legs also have top pieces that aren't needed since you can't see them inside the table top.
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Post by doichikane on Feb 18, 2022 10:08:49 GMT -5
I tried messing with the file some and it seems like it's just a uv mapping issue. In blender the model has two uv maps and s4s is using the one you want while the game uses the one you don't producing the distorted texture. I deleted the bad uv map in blender called "uv_1" and then reimported, loaded into sims and it has no issues anymore.
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Post by charliedemuis on Feb 18, 2022 10:08:55 GMT -5
menaceman44 I wasn't aware of the inside cube, but i fixed it now so thank you!
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Post by charliedemuis on Feb 18, 2022 10:25:12 GMT -5
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