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Post by pandamontok on Feb 23, 2022 13:58:09 GMT -5
I added a tie to my cloth. Looking gorgeous.
But in game it's size will follow the deformation of the body.
For example if I slide the breast are to the max, then the center of the tie will also get very wide, living an unproportional look to the rest of the tie.
The question is can I limit the deformation of the tie, in a way, it won't get wider? or... it will always proportional regardless which part of the body get bigger/smaller?
of course considering uv_1 controls the way of deformation, seems impossible. But is there a way?
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Post by mauvemorn on Feb 23, 2022 15:39:32 GMT -5
Hi. The breasts are mostly controlled by the breasts bones. When the breasts expand or shrink, whatever is between them gets squished or pulled apart. You can witness this on some maxis items as well, so there isn’t really a 100% solution. Make sure to save a copy of this blend file before editing so that you could go back to the original anytime. What you can do is weaken the effect of the breast bones (just make the paint weaker with Levels for an active bone and normalize weights after both are done) and vertex paint that area with 3fff00. If this will not give acceptable results, you can delete the left breast bone, paint both breasts with one bone, then duplicate that bone, and rename it to the left one. This way, I think, they will behave like one instead of two and minimise the distortion a bit. But you should check the other options first
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Post by pandamontok on Feb 23, 2022 18:51:35 GMT -5
Can in blender simulate the effect of the breast slider? So, I don't have to back and forth into the game to test the result of the weight paint?
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Post by mauvemorn on Feb 24, 2022 3:56:38 GMT -5
Yep, you just need to unhide them first. Then you can select them and scale them
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