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Post by brainsoup on Feb 26, 2022 15:14:50 GMT -5
Hey! I have an object which I experience two problems with. Here is the package of an item I test out features on. Yes, it's a rubber duck. It is based off of the victorian dollhouse because I wanted it to have multiple geo states. I apologize if the warehouse is messy. I’d consider myself a beginner as there’s still a lot of stuff I don’t understand. With that said making mods and cc is something I’ve really become passionate about, and it’s all thanks to Sims 4 Studio. I could never thank you enough! First of all I can’t seem to change the design tool height. I have both tried the automatic S4Studio feature and editing the footprint manually, as well as imported another objects footprint which itself had the right height and no issues. But the tooltip still appears way too high up in game and it messes up the object thumbnail as well. My second issue is regarding texture states (such as a burnt or dirty overlay for example). I have always used the dirty stateID for any type of overlay because I don’t know how to make custom texture states. This has never been a problem for me with other objects. But with this one the overlay places in the wrong spot and I have no idea why. In this picture you can see the difference, I’ve used the same DST image for the second swatch and the overlay. Thanks!
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Post by qolygonal on Feb 27, 2022 8:16:39 GMT -5
1//Looks like it's a s4s bug. It doesn't recalculate smaller bounds for items with geostates. You need to edit them manually for Model LODs, Model, Cutout Info Table, Footprint (also MaxHight on the Data tab and PointList). 2//1. Warehouse > Model LOD 00000000 > Data > Meshes — Edit Items > Phong > Material, Entries — Edit Items > VariantId: set1, StateId: Dirty > Material, Items — Edit Items. 2. Copy the value from UVScales to DirtUVScale. 3. Repeat for all LODs and swatches. Btw, you can add geostates to any item.
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Post by brainsoup on Feb 28, 2022 14:29:18 GMT -5
Thank you so much! It all works perfectly now. And regarding the geostates I just wanted to say that adding them to another item is the first thing I did. Then I learnt that apparently certain objects makes the game crash when they have multiple geo states. That's why I turned to the dollhouse.
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