Post by iamthedragon on Feb 26, 2022 20:21:57 GMT -5
Hello, I would like to start this off by making it clear that I am converting object models from the game 'Spore' into The Sims 4. I have read the forum rules and I am not sure if this violates the rule against converting other creators' objects without their permission. If this does violate the rule, then a moderator can remove this thread and I will understand.
So I have had no trouble at all making new build/buy meshes, and I've been fairly successful in adding VFX to them, but I cannot for the life of me get custom animations to work. I currently have two objects I am trying to animate.
The first is an inflatable tube man that I want to loop an animation when turned on and stay in a static T-Pose when turned off. I'm noticing that the model in-game is stretched on the up axis and the arms are in weird distorted positions, but I'll find a way to fix that later. My main problem is that I can't really get the animation to work. I know the animation is there, to some extent, as it plays for a split second when transitioning between the on and off states, but then the model freezes in a distorted pose.
I started off with only two animations, moving and still. Then, to stay more accurate to Aurora Kreativ's tutorial, I added in transitional phases (Both just using the moving animation) but the result was pretty much the same. I know the on and off button works because the broken pose changes between the two.
How can I get the 'on' animation to play on an endless loop? I can send my package and Blender files if needed.
The second is a gate, which works fine when set to the default gate tuning and animation, but when I have tried to set custom opening/closing animations it refuses to work at all. I made a duplicate of the default gate tuning that references my custom Animation State Machine, which is a duplicate of the default gate/door ASM that references my custom clips. I couldn't find any Animation State Tuning files associated with gate animation so I created my own, but it didn't really help at all.
Again, I can provide .package and .blend files if needed.
Here are the issues in action:
So I have had no trouble at all making new build/buy meshes, and I've been fairly successful in adding VFX to them, but I cannot for the life of me get custom animations to work. I currently have two objects I am trying to animate.
The first is an inflatable tube man that I want to loop an animation when turned on and stay in a static T-Pose when turned off. I'm noticing that the model in-game is stretched on the up axis and the arms are in weird distorted positions, but I'll find a way to fix that later. My main problem is that I can't really get the animation to work. I know the animation is there, to some extent, as it plays for a split second when transitioning between the on and off states, but then the model freezes in a distorted pose.
I started off with only two animations, moving and still. Then, to stay more accurate to Aurora Kreativ's tutorial, I added in transitional phases (Both just using the moving animation) but the result was pretty much the same. I know the on and off button works because the broken pose changes between the two.
How can I get the 'on' animation to play on an endless loop? I can send my package and Blender files if needed.
The second is a gate, which works fine when set to the default gate tuning and animation, but when I have tried to set custom opening/closing animations it refuses to work at all. I made a duplicate of the default gate tuning that references my custom Animation State Machine, which is a duplicate of the default gate/door ASM that references my custom clips. I couldn't find any Animation State Tuning files associated with gate animation so I created my own, but it didn't really help at all.
Again, I can provide .package and .blend files if needed.
Here are the issues in action: