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Post by constantarch on Feb 27, 2022 0:47:23 GMT -5
Hello! I've been teaching myself how to make cc the past few days and this is the one issue I can't troubleshoot. The table I created looks fine until it is hit by direct sunlight. Some things I've tried: removing doubles and importing a blank specular with a black alpha channel. Here are example images: imgur.com/a/iF6lFiRAnd my package and blender files. www.dropbox.com/sh/y98ut86e991iqqj/AAB2f451lJcygK1Cukh5J8Baa?dl=0 Thank you!
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Post by qolygonal on Feb 27, 2022 9:31:41 GMT -5
Well, you can't fix it. This is how lighting works in the game. What you can do: 1. Split sharp edges. 2. Use these blank maps.
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