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Post by kandur on Feb 27, 2022 3:58:19 GMT -5
Hello everyone! I try to override one of the base game walk animations, and I got a strange bug. I exported the animation, did the necessary changes in Blender (2.76), then imported the .blend file via the Override menu, put it into the Mods folder, and started the game. Till this point everything was fine. But when I tried to make go anywhere my sim, after a few seconds he just teleported there. I tried this process with the unmodified .blend file (just exported the walk animation, then imported it back without any changes, saved the package, put it into the Mods folder), and I got this strange bug again. I checked the clip file in the game file cruiser and compared it with the imported one, and the two didn't match. The original file has the foot_step SoundEvent, but the imported (and unmodified) hasn't. Instead of that, it has the vo_cas_trait_artlover SoundEvent and the SupressLipSyncEvent. I deleted the last two and put back the foot_step SoundEvent, but it didn't help. I checked the Clip Channels too, and I saw a lot of difference there, but I'm an amateur modder, so I don't know exactly what that does. Does anyone meet this bug earlier? What could be the problem? Edit: I checked the jog animations too, and I have the same bug.
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