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Post by pandamontok on Mar 1, 2022 2:31:29 GMT -5
Annoying shading near cut on the chest.
Looks ok on s4s:
on blender:
I'ts not a gap.
I can't figured out how to control the shading.
A tried rejoin that meshgroup area, and split it again, still the same.
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Post by mauvemorn on Mar 1, 2022 2:44:43 GMT -5
Make sure there are no doubles in that area. Share the blend and package files as well
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Post by pandamontok on Mar 1, 2022 3:22:05 GMT -5
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Post by pandamontok on Mar 1, 2022 22:45:06 GMT -5
I've found the solution! It seem the problem occurs due to faces having two split edges, on the top/bottom and on the side of each face where the problem occurs.
To fix it, I can only have one split edges for each face. The only way to do that is to change the chest meshgroup area cut (and become smaller) prnt.sc/5uWPmLdaUAtDThe result:
I'm not sure if there are another ways.
TS4 seems to use the same method (another reference)
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