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Post by jonataspablodsp on Mar 1, 2022 15:53:38 GMT -5
Hello everyone, how are you? I'm starting to edit/create content for the sims 4. I recently edited two meshes but had different problems with them. 1-The first I tried to edit the mesh of Hondo's clothes, I wanted to make only the head appear, and then add a skin to it. I edited it with blender following a tutorial here, and in sims4studio it works perfectly but when I open the game the error in the photo below occurs. imgbox.com/YAXhbPvUimgbox.com/pxZPhXdC 2- I also tried to edit a top (Shirt and Jacket) and turn it into an accessory (Jacket) everything worked, then I edited the texture (Difuse) erasing the part of the shirt, but the error of the two photos below occurs, if I erase the texture the shirt erases part of the texture of the jacket, and if I leave the texture it covers the sims chest. Any idea how I can fix these errors? Something I forgot? Consider that I'm a beginner, and that English is not my native language, so sorry for any mistakes. Any help is appreciated, please help me. PS: I don't know if this is the right place to ask for help, I hope so, but if not, I'm sorry. imgbox.com/8ZB3VjHSimgbox.com/uQfoHrqj
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Post by mauvemorn on Mar 2, 2022 5:39:22 GMT -5
Hi. 1). This looks like a weights-related issue, share your blend and package please; 2). All CAS items share the same uv space. If you will put a hat’s textures and uvs in the space meant for bottoms, the hat’s textures will be projected on bottoms. In your case, the jackets uvs and textures overlap with other tops. So if you want to make it work, you need to move uvs of the jacket somewhere else and re-bake textures . This is a custom item and, unlike maxis developers, cc creators generally do not follow the template precisely (as in, the uvs of the front of the item are in the space for the front, the back in the back, the arms in the arms, etc), so if you want to use this jacket with other cc, you need to move uvs in the hat section.
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