phaeton99
Member
Simming: 75% fixing mods, 20% building them, 5% playing the actual game. ;3
Posts: 25
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Post by phaeton99 on Mar 2, 2022 14:46:35 GMT -5
This is a simple project I have been using to familiarize myself with Blender's idiosyncratic interface. I have run into an odd effect I cannot seem to rectify which seems to be tied to the normals map: a strange "bulging" effect in S4. I have looked over the normals of the model itself in Blender and found nothing amiss, and the normals map applied in-game is a neutral one, as I far as I can tell. As I am still fairly new to modding Sims 4 and working with Blender and S4 Studio, I have reached the limit of my expertise. I've linked the package below, should any of the more experienced hands want to take a look at it and point out what needs fixing. momijihouse.com/files/SCP_Emblem_Test-1.package
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Post by menaceman44 on Mar 5, 2022 17:54:08 GMT -5
Did you use the Edge Split option or Mark Seams on your mesh? If you don't do one of those then the game will try to render sharp corners as if they are curves instead.
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phaeton99
Member
Simming: 75% fixing mods, 20% building them, 5% playing the actual game. ;3
Posts: 25
|
Post by phaeton99 on Mar 5, 2022 21:37:54 GMT -5
Did you use the Edge Split option or Mark Seams on your mesh? If you don't do one of those then the game will try to render sharp corners as if they are curves instead. Thank you for the tip! Now that you mention it, I had to step the project back a couple saves at one point and don't recall if I re-applied either. I'll go back into Blender and see if one or the other fixes the issue.
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phaeton99
Member
Simming: 75% fixing mods, 20% building them, 5% playing the actual game. ;3
Posts: 25
|
Post by phaeton99 on Mar 6, 2022 15:51:31 GMT -5
Did you use the Edge Split option or Mark Seams on your mesh? If you don't do one of those then the game will try to render sharp corners as if they are curves instead. Thank you for the tip! Now that you mention it, I had to step the project back a couple saves at one point and don't recall if I re-applied either. I'll go back into Blender and see if one or the other fixes the issue. Solved: an accidentally skipped step was the problem. I tested both Mark Seam and Edge Split, and the latter corrected the problem immediately. I am uncertain why the former did not, but the cause of the "abnormal normals" has been definitely confirmed.
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