Post by beartobear on Mar 10, 2022 9:09:09 GMT -5
Hi,
I'm trying to learn how to make door meshes but I'm obviously facing problems and I thought by posting here would also help others because there are no proper tutorials on how to make doors (THIS is not a tutorial but answers might hopefully help others too).
So, I used an EA door as a base, duplicated it to make a mesh etc. everything is cool, I adjust shadows and rig, create new mesh for both sides of the door and unwrap each layer to uv.
1. question: since door meshes consist of separate front and back parts how do I unwrap them correctly to make a texture? Do I join both layers, unwrap them, export uv and then separate again or do I make a separate unwrap for each front and back part? I have honestly tried both version but neither worked properly.
Anyway, after my mesh is ready I import it in s4s, it imports normally. For shadow lods I just join all the mesh layers to mesh_0 and change the cut number - it works.
I make texture with the uv I created and import in studio.... Now, there are two outcomes depending on the way I unwrapped mesh (separate layers or joined layers): the texture shows either on only one side of the door properly and the other side of the door is messed up, texture works properly on both sides of the door but only lod0 and lod1, lod2 wll have shadow on the back side OR texture looks messed on all lods on all sides:(
Blender and studio screenshots, package and .blend file will be below:
LOD2 (low) (back side shows always the shadow thing)
LOD2 (low) front side
LOD0 (high) both sides have same messed texture
Blender screenshot
I'm honestly confused and lack of tutorials doesn't help.
I will add pictures of how door looks while opening because it's a problem, too. (Oh, also you can ignore the unadjusted rig in the screenshots, I have adjusted it to the proper height in package.
ibb.co/ZM0hFD2
ibb.co/6F0Hxqw
ibb.co/ySBBWjT
Funny, right:) ?
OneDrive link for both blend and package files
I'm trying to learn how to make door meshes but I'm obviously facing problems and I thought by posting here would also help others because there are no proper tutorials on how to make doors (THIS is not a tutorial but answers might hopefully help others too).
So, I used an EA door as a base, duplicated it to make a mesh etc. everything is cool, I adjust shadows and rig, create new mesh for both sides of the door and unwrap each layer to uv.
1. question: since door meshes consist of separate front and back parts how do I unwrap them correctly to make a texture? Do I join both layers, unwrap them, export uv and then separate again or do I make a separate unwrap for each front and back part? I have honestly tried both version but neither worked properly.
Anyway, after my mesh is ready I import it in s4s, it imports normally. For shadow lods I just join all the mesh layers to mesh_0 and change the cut number - it works.
I make texture with the uv I created and import in studio.... Now, there are two outcomes depending on the way I unwrapped mesh (separate layers or joined layers): the texture shows either on only one side of the door properly and the other side of the door is messed up, texture works properly on both sides of the door but only lod0 and lod1, lod2 wll have shadow on the back side OR texture looks messed on all lods on all sides:(
Blender and studio screenshots, package and .blend file will be below:
LOD2 (low) (back side shows always the shadow thing)
LOD2 (low) front side
LOD0 (high) both sides have same messed texture
Blender screenshot
I'm honestly confused and lack of tutorials doesn't help.
I will add pictures of how door looks while opening because it's a problem, too. (Oh, also you can ignore the unadjusted rig in the screenshots, I have adjusted it to the proper height in package.
ibb.co/ZM0hFD2
ibb.co/6F0Hxqw
ibb.co/ySBBWjT
Funny, right:) ?
OneDrive link for both blend and package files