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Post by poneoa on Mar 16, 2022 5:57:51 GMT -5
hi! i have the heel is broken or normal? i don't want heel move while scale shoes. how to fix it. thank you ignore texture it not problem
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Post by mauvemorn on Mar 16, 2022 6:07:44 GMT -5
Hi. Share a blend file please
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Post by poneoa on Mar 16, 2022 6:16:05 GMT -5
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Post by mauvemorn on Mar 16, 2022 16:18:24 GMT -5
When you duplicate and mirror an item from one side to another, you must also re-do its uv_1. Right now both shoes are affected by morphs of the left side of the body. This, most likely, will not remove the problem completely, so you can paint the heels with black and smooth the transition. Here is an example of how to do that (you just need to use black, hex 000000 ) Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
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Post by poneoa on Mar 17, 2022 6:17:56 GMT -5
When you duplicate and mirror an item from one side to another, you must also re-do its uv_1. Right now both shoes are affected by morphs of the left side of the body. This, most likely, will not remove the problem completely, so you can paint the heels with black and smooth the transition. Here is an example of how to do that (you just need to use black, hex 000000 ) Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors thank you so much
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