|
Post by sylviemy on Mar 16, 2022 12:07:49 GMT -5
Hello! I have a problem with the weight of the hair, I did all the weights but for the breast area it does not work with the hats, I have cleaned and limited them but it still does not work work img1not work img2img3blendpackageI hope you can help me
|
|
|
Post by mauvemorn on Mar 16, 2022 16:52:14 GMT -5
Hi. Clone a similar hair, export the blend, open. You will see that each meshgroup has different cuts. If you will select any of them and switch to the uv_1 map, you'll see that it differs from uv_0. If you will sample the vertex color at the root, you'll get 007f02, starting from the jaw it will turn 007f00. - unfold rig, make head_2 and top selectable (cursor icon); - select head_2, in 3d view press Shift D, then Esc to duplicate. Do the same with top; - select head_2.001, shift-select top.001, join with Ctrl J. This will be your Source object for uv_1 transfer; - select s4studio_mesh_3, add Data transfer modifier, choose Source object, set the rest like in the pic, apply; - select the mesh from the top to the jawline, vertex paint with 007f02, smooth paint. Explained here (quoted text only); - select s4studio_mesh_2 and transfer uv_1 and vertex paint from s4studio_mesh_3. Do the same with s4studio_mesh_1; - give meshgroups right cut numbers
For the future, always make sure the base shape works right in cas before making hat chops, textures, lods
|
|