Hi.
Batch fixes are meant for a common issue. For example, after cats&dogs update every item with simglass that had no normal map became gray, so s4s introduced a batch fix to fix this.
In op's case, it is a problem with graphics settings.
You should check your item on the lowest settings ( in live mode to see the lods) and on the highest settings ( to see the normal and the specular map). However, when dealing with simglass shader, you should never enable Laptop mode.
There are a few other issues unrelated to the problem at hand:
Your garment comes with shoes and needs a separate meshgroup to assign a different shader.
The item you cloned comes without shoes and is made of 3 meshgroups to interact with tall boots. Two of them are tuned to disappear when you will put on tall boots.
Since you replaced those two meshgroups with fur, it will disappear when you put on shoes. And since the item had no shoes, your garment did not receive the right data and the package is not tuned to hide other shoes in-game.
If you're making this for yourself, you can edit the region map and exclude feet
Find ExcludePartFlag and paste 0000000000000100 in it
Then choose Region map and change Calf and Knee entries to Base, change layers for both to 0.
If you plan on sharing your content with others, you should try to make everything right to avoid problems
- join all parts of your garment into one;
- clone a swimsuit, export the blend, open, join all meshgroups (if multiple) into one. Unfold rig, make feet selectable, duplicate them with Shift D, then Esc, join them with the swimsuit. It will be your reference to transfer weights and uv_1.
- transfer weights and uvs with nearest face interpolated;
- when you will try to thicken calves in CAS, you will notice that the coat morphs as well. To prevent it, the coat should be vertex painted with 3fff00 at the bottom
(quoted text only);
- also, you can rearrange and re-bake textures like
this to not worsen the quality too much;
- separate all parts of the fur that need to be transparent into one meshgroup, give it cut 0001;
- clone ymBody_EF10Noctis,
create a new meshgroup, import your blend
- also, you specular has no alpha channel