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Post by pandamontok on Mar 22, 2022 6:19:38 GMT -5
Is the Normal Map used in S4S, a Height Map?
I've been playing with substance painter, and the height map file looks grey.
When we import the normal map to S4S , we change it to something greyish kind of a map too.
I wonder if it's actually a height map?
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Post by mauvemorn on Mar 22, 2022 7:29:58 GMT -5
Hi. Is SP height map fully opaque? If yes, then no, they are different to an extent. Most of us do not use SP, so you will get an answer faster by checking yourself: bake a height map, then a normal map. Convert a normal map to ts4 style normal map, make it png. Then compare a height map with ts4 style normal map.
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Post by qolygonal on Mar 22, 2022 15:17:39 GMT -5
Both normal and height maps give models the appearance of more detail, but they’re different things. Height maps contain height information and normal maps contain angle information. Height maps are greyscale, i.e. have one channel. White - up, black - down. Normal maps are RGB, i.e. have three channels that store normal vectors. TS4 normal maps have two channels. Only X and Y axes are stored in the map and the Z-axis is interpolated by the engine. And textures are gray because RGB channels have the same information: TS4 uses the OpenGL format (X+ Y+ Z+). Sometimes we call a normal map a bump map, which is a bit of a misnomer. A bump map can be thought of as an old-school normal map. They are greyscale and contain much less information. But you can find different names ( example). The height map in SP is the same as everywhere else, so google for more info. If you use the default export (Document channels + Normal + AO), SP converts all height information into a normal map.
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Post by pandamontok on Mar 23, 2022 8:43:36 GMT -5
Okay...hemmmm.....
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