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Post by Silvasir on Mar 28, 2022 1:46:12 GMT -5
I am very new to Blender, so apologies in advance if any of these are dumb questions. I've tried searching Google, but most of the answers I got from there either confused me (probably because of my inexperience), or seemed to be for unrelated stuff, so I thought I'd try asking my questions here:
1. I want to rotate the direction my Sim is facing in the pose. However, whenever I try to use the rotate transformation in pose mode, the Sim gets distorted. Oddly, though, this doesn't happen when I move the Sim with a translate transformation. Is there a step I'm missing here?
2. Is there a way to quickly mirror flip a pose within Blender horizontally? (Similar to what the game does to CAS poses?) I think I read a suggestion to copy the pose and then paste back the pose x-flipped, but this just messed up the pose.
3. Let's say I have a custom rig for a shorter Sim, and I want to copy its scale transformations (which were applied in pose mode) to an existing pose made with a normal height rig. I'm aware I will need to fix the pose afterwards to adjust for the shorter height, but how do I copy ONLY the scale transformations from one pose to another? Hope that question makes sense...
4. This is not so much a Blender question so much as an anatomy thing, I guess, but for those who have experience with making height difference poses, how do you make sure the proportions are correct when you change the height? Is there some method to it?
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Post by narnia on Mar 29, 2022 15:18:56 GMT -5
I can't say anything about your first question because I don't know exactly what you mean.
Your question 4: I use TS4SimRipper. With the program you can get your Sim out of the game and add it to Blender to adjust the pose. (I don't know if it works with the bigger slider, I don't use sliders, but you can try it out) With the help of the program you can, for example, create decoration sims. Instructions are available online on how to add the sim to Blender. Later, when the pose fits with the sim, I would rather delete the sim again before uploading the pose to Sims4studio.
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Post by Silvasir on Mar 30, 2022 3:05:50 GMT -5
Thanks for taking the time to respond. I can't say anything about your first question because I don't know exactly what you mean. I'm currently editing an existing EA pose. By default, the Sim's body is facing towards the back in the pose (see male Sim with the blue jacket in this picture). I want to turn the male Sim's entire body around so that he's facing the front, like the female Sim. However, when I try to rotate the Sim, this happens. I thought maybe it's because I didn't properly select both the Sim and the rig, but this issue doesn't happen when I just move the Sim. Your question 4: I use TS4SimRipper. With the program you can get your Sim out of the game and add it to Blender to adjust the pose. (I don't know if it works with the bigger slider, I don't use sliders, but you can try it out) With the help of the program you can, for example, create decoration sims. Instructions are available online on how to add the sim to Blender. Later, when the pose fits with the sim, I would rather delete the sim again before uploading the pose to Sims4studio. I'm already aware of Sim Ripper, actually. But I want to make a Sim look even shorter than the shortest possible height you could make with height slider mods (just temporarily for a pose), so I thought I would try to artificially create the shorter height by scaling down the body parts of the Sim's rig in Blender's pose mode instead, like the person in this video does. Just not 100% sure how to do so while keeping the anatomy correct. Once I do figure out how to get the anatomy right, I want to be able to copy the "height edit" I make in a rig for one pose to the rigs of other existing poses (instead of manually resizing the Sim to the desired height again). This is what I'm asking how to do in question 3. I'm not sure if this is any less confusing...sorry.
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Post by narnia on Mar 30, 2022 15:48:34 GMT -5
I hope it is not confusing and helpful. Unfortunately, I don't know how to copy a pose. Maybe someone else can help there
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Post by narnia on Mar 31, 2022 1:28:10 GMT -5
I remembered how you can transfer individual point positions to the other pose. Maybe there is an easier solution, but this is how I do it. Maybe it helps.
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Post by Silvasir on Mar 31, 2022 3:17:47 GMT -5
Thanks for your answer regarding the rotation! Your screenshot helped me realize that the reason that my Sim kept getting messed up from being rotated was because I had incorrectly assumed that I needed to select all the bones in the rig to rotate the entire character. I didn't know you only had to select a single bone in the pelvis to rotate, lol. Regarding copying poses by using numbers, unfortunately, I don't think that will work for what I'm trying to do. Below is hopefully a clearer explanation of what I was asking. Let's say I have two Sim rigs, Sim A and Sim B. As you can see below, Sim A is shorter than Sim B. I want to make Sim A do the same pose as Sim B. But how do I copy Sim B's pose to Sim A while keeping his shorter height? Since Sim A was made shorter by resizing his legs and arms in pose mode, copying over the pose the normal way would just make him the same height as Sim B.
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Post by narnia on Mar 31, 2022 4:32:26 GMT -5
Glad I could help with something However, to bring the size back to normal, one can simply set the numbers I mentioned above back to 0.
Can't you just save pose B and then make the pose normal size and save it under a different name? Then you have both poses with different sizes
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Post by Silvasir on Mar 31, 2022 15:23:40 GMT -5
Not sure if we are misunderstanding each other again lol, but I don't want to change Sim A to be normal sized. I want Sim A to do Sim B's pose (hands in pocket), but I still want him to be shorter than the normal height.
If I directly copy Sim B's pose to Sim A, Blender will make Sim A become the same size as Sim B, the normal Sim height (which I don't want).
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Post by narnia on Apr 1, 2022 1:02:52 GMT -5
OK, I think I understand correctly. Maybe there is a trick to what you are looking for. I only know the resize method I described above. Maybe someone else has an idea.
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