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Post by ofelya on Mar 29, 2022 7:27:01 GMT -5
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Post by pandamontok on Mar 29, 2022 14:34:34 GMT -5
Well, usually that's the weight paint problem. Somewhere along the way you accidentally messed it up. The solution is, do the weight transfer again and make sure don't change the mesh after doing it. This mean take a few steps back before you join the dress with the nude. And... make sure to clean up loose vertices and removes doubles of the garment before doing it (you have some of them). Ooo.. and make sure to remove unused vertex groups with this addon on every meshgroup(s) after the weight transfer.
And... although not related to the problem and still can play the game anyway with your CC, you need to learn about retopology. How to do it. You seems only to use automatic tris to quads. Retopology is a common thing in 3D world. Oh yea I forgot. Do the weight paint properly. Yours need some clean and limit total
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Post by mauvemorn on Mar 29, 2022 16:38:52 GMT -5
Hi. Extreme distortions like this are caused by the choice of the garment to clone. See that the distortion happens in the skirt area? This is your clue. Your garment is affected by skirt bones while the item you cloned to start the package was not. The solution is to clone an item that is affected by skirt bones ( like DressPanels ) and import your blend there There are a number of other issues unrelated to the distortions: - uvs generated in the default square uv space will stretch vertically when ts4 rectangular textures are set as the background. Before you start rearranging uv islands, make sure to shrink all of them back to the original size with S Y 0.5. Right now the skirt uv island is stretched; - speaking of uvs, do not scale them individually unless the difference in the texture quality is acceptable. Right now the skirt is much smaller than the upper half of the dress, there will be noticeable difference, especially if you will apply patterns; - you should delete more of the body covered by clothing. This way you will have more space to put your garment's uvs; - try to avoid the bottom right corner because everyone puts everything there and you end up with cas full of items that cannot be used together; - transfer uvs and weights with nearest face interpolated; - dresses are vertex painted with two colors. You can do it manually or just transfer the vertex paint; - split sharp edges before baking textures. See the black shadow at the very bottom of the dress? - remove doubles on the body
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Post by pandamontok on Mar 29, 2022 17:19:33 GMT -5
ofelya If I may add some little details. The clone is the cloth you choose to be replaced with your cloth in S4S. The reference is the cloth you export form S4S as reference for weight transfer and data transfer. When I was for the first time doing CC, I get confused with this two terms. You may use different cloth for the reference and different one for the clone. But the bones that get affected (weight painted) on the reference and the clone must be the same. Not all clothes are weight painted the same. But you can't check this on S4S easily. So it's by experience. Edge split You can split edges by using Edge Split modifier. Untick the Edge Angle. Tick the sharp edges. This will split all edges marked as sharp. Sharp edges don't have effect on the game, so you split it to get the sharp effect on the game. Auto smooth doesn't have effect too. Two vertex colors will deform your cloth differently: 00FF00 will follow the shape/width of your character body. 3FFF00 won't. Example case: In my case I had a puffy dress, when I use 00FF00 to all surface, the problem start around the knee, cause the dress followed the shape of the leg. Thus, I had to paint 00ff00 to some area near the waist and 3FFF00 around the thigh, knee and leg to get it deformed correctly. Hopefully I'm giving away the right information.
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Post by ofelya on Mar 30, 2022 6:17:54 GMT -5
Thank you very much for the information you have provided. I'm very new at this and will try what you said. I hope I can make it. I wish there were more videos for all these details. I am grateful to all of you.💖💖💖
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Post by pixipui on Mar 30, 2022 15:52:30 GMT -5
Thank you very much for the information you have provided. I'm very new at this and will try what you said. I hope I can make it. I wish there were more videos for all these details. I am grateful to all of you.💖💖💖 Hi ofelya! Just incase you want a video on this for future reference I have made one that works for all clothing here x
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Post by ofelya on Mar 30, 2022 17:18:45 GMT -5
Thank you very much for the information you have provided. I'm very new at this and will try what you said. I hope I can make it. I wish there were more videos for all these details. I am grateful to all of you.💖💖💖 Hi ofelya! Just incase you want a video on this for future reference I have made one that works for all clothing here x
That's great!! Thank you very much. I'll watch the video right away.
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