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Post by ndscreate on Mar 30, 2022 9:36:49 GMT -5
I edited this bed just a little bit. I removed that "middle design" on the bedframe and reorganized the uv map. Besides that, I didn't change anything else. When I make the Sim go to sleep, they pull part of the bed frame, not just the blanket. I checked the vertex groups but didn't find any problems. Does anyone know what the problem can be? Thanks. Files here.
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Post by qolygonal on Mar 30, 2022 11:38:31 GMT -5
Check the vertex groups again. transformBone: | | Your bed | Full Scholarship Single Bed |
Also edit the _bind_SB_Pillow_squish_ and _bind_SB_Pillow_trans_ groups.
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Post by ndscreate on Apr 5, 2022 21:16:35 GMT -5
Check the vertex groups again. transformBone: | | Your bed | Full Scholarship Single Bed |
Also edit the _bind_SB_Pillow_squish_ and _bind_SB_Pillow_trans_ groups. Thank you for answering! How do I fix the vertex? The bed is fully on the same mesh. I never created a bed before so I'm kind of lost. I couldn't find a tutorial.
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Post by qolygonal on Apr 6, 2022 2:56:06 GMT -5
1. Delete everything except the edited bed frame. 2. Select transformBone, assign 100% weight to all vertices ( 1, 2). 3. Import the maxis bed, delete its frame, combine it with your frame.
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Post by ndscreate on May 3, 2022 16:17:29 GMT -5
1. Delete everything except the edited bed frame. 2. Select transformBone, assign 100% weight to all vertices ( 1, 2). 3. Import the maxis bed, delete its frame, combine it with your frame. Thank you so much!
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