Post by shin413 on Mar 30, 2022 18:30:12 GMT -5
The Sims 4 Studio - Version 3.1.5.8
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
I apologize in advance for not being used to English. The path seems to be correct, but when I click Export to create a pose, an error message like that appears. Is there any way to solve this? I've been struggling with this problem for 5 hours!
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
I apologize in advance for not being used to English. The path seems to be correct, but when I click Export to create a pose, an error message like that appears. Is there any way to solve this? I've been struggling with this problem for 5 hours!