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Post by adriand on Apr 1, 2022 1:21:22 GMT -5
Hello, I have limited knowledge on modeling but I am interested to learn more. I have been able to recolor some rugs and was happy with that. I'm not sure that I'm ready to built something from scratch, but if anyone has a tutorial for that would be great. I've been reading posts about it but they were specific issues so just a bit confusing. I'm hoping someone can help me! I think starting with recolors or just some modifying would be good for me. I've worked a little in SketchUp and S4S, not much in Blender or Milkshake. I have Photoshop and paint.net. What I'd like to be able to for now is just recolor some items and see but the texture files look more complex. I've done some simple models in SketchUp but you can just fill an object with a texture. Here's an example texture that's more complex looking. i.ibb.co/7VVnBzr/1.jpg From this sofa i.ibb.co/pxhvpyT/Screenshot...3-30-125044.jpg I'm curious if there is also a way to save the package as an .obj, .dae or something similar? I like putting the furniture sets together and I have a rendering program that I'm curious to see how they render. That would be cool if that was possible. I appreciate any help! Just a note, I mainly use TSR for CC. I'm not sure the etiquette since it would be someone else's work with my recolor, I would credit them? I'm just looking to recolor for myself but curious on that part, is it ok to recolor someone's meshes or should it be more Maxis defaults that are recolored?
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Post by S4Player on Apr 1, 2022 1:37:46 GMT -5
Hello. As long as you use it for your own game, you can do whatever you want with CC from other creators just don’t reupload it as yours. To recolor other peoples creations and share your work, you have to read the informations on it. Most creators allow to recolor their content, but do not like to have the mesh included. So all you have to do is respect their guidelines.
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Post by adriand on Apr 1, 2022 14:46:02 GMT -5
Hello. As long as you use it for your own game, you can do whatever you want with CC from other creators just don’t reupload it as yours. To recolor other peoples creations and share your work, you have to read the informations on it. Most creators allow to recolor their content, but do not like to have the mesh included. So all you have to do is respect their guidelines. Thanks S4Player, that all makes sense thanks for letting me know. Do you know how I may get started on my other questions?
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Post by network on Apr 1, 2022 17:05:28 GMT -5
Most TSR artists have their own TOUs on their profile pages. And s4 meshes can be exported into obj, you just need to export from s4s into blender, then export out of blender as an obj
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Post by S4Player on Apr 2, 2022 6:52:02 GMT -5
Hello. As long as you use it for your own game, you can do whatever you want with CC from other creators just don’t reupload it as yours. To recolor other peoples creations and share your work, you have to read the informations on it. Most creators allow to recolor their content, but do not like to have the mesh included. So all you have to do is respect their guidelines. Thanks S4Player, that all makes sense thanks for letting me know. Do you know how I may get started on my other questions? Not really because I'm not a mesher. I can edit already exsiting meshes to my liking in Blender, recolor, resize and so forth, but not a genius in Blender, but I'm pretty sure that other more talented users and the Awesome Studio Moderator mauvemorn can help you out with tricky questions
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Post by mauvemorn on Apr 2, 2022 11:11:42 GMT -5
Hi. To get an object out of s4s in obj, you need to use Blender as a bridge. Open the package with My projects, in Mesh tab export the lod0. Open the blend in Blender, RMB-click on it in 3d view to select it, then File - Export - Wavefront (.obj). Enable Selection only As for recommendations, we have a very detailed object making tutorial on the forum but it's written. If you prefer the video ones, unfortunately, I don't have a specific one to give because i did not watch any to judge their content. Another very useful piece of info it this one, Components of EA Object. All of that said, I always recommend people to start by watching maxis mesh editing tutorials because this way one will be able to learn the basics of s4s, blender, the image editing software, ts4 content making without complications*. Then you can watch/read a start-to-finish tutorial on creating objects for ts4 from scratch. If you will not find the info about modelling sufficient, you can watch any "introduction to modelling in blender for beginners"(not ts4-related) to improve your knowledge on the specific subject without it being limited to ts4. *for example, some "from scratch" tutorials for beginners expect people to use 5 software to make a single item just because certain things are easier to do in Substance painter/Marvelous designer/Zbrush than in Blender. I find this approach to teaching beginners wrong because people end up with very limited understanding of each 3d software instead of sufficient understanding of one. Using those additional software should be an optional step, not a necessary part of the workflow As for what to start from, I suggest you to find an object that is missing the color(s) you need/ is cluttered / has something you don't like about it / belongs to the category that lacks variety ( beds for toddlers, cake displays, etc ), and just modify it to create a new one. This way you will have a clear vision of what the item should end up looking, what you need to do with it.
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Post by adriand on Apr 2, 2022 20:29:47 GMT -5
Thank you all for your help, I appreciate it and will dive in deeper. I'm happy to have some direction!
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Post by okra on Apr 4, 2022 13:39:48 GMT -5
What I'd like to be able to for now is just recolor some items and see but the texture files look more complex. I've done some simple models in SketchUp but you can just fill an object with a texture. Here's an example texture that's more complex looking. i.ibb.co/7VVnBzr/1.jpg From this sofa i.ibb.co/pxhvpyT/Screenshot...3-30-125044.jpg I'm curious if there is also a way to save the package as an .obj, .dae or something similar? If I'm understanding right, what you are asking about here is the concept of UV mapping. In tools like SketchUp, you are limited to using something like a paint bucket fill on an object. But more advanced 3d modeling tools will allow you to define faces/surfaces and associate them with certain parts of the texture, which creates a "mapping" between the 3d and 2d components of the model, and you as an artist can define this mapping somewhat arbitrarily (for better or for worse). Pretty much any comprehensive modeling tutorial will show this, including the one that mauvemorn posted, although I had to delete the www from the url to get the second part to work for some reason. sims4studio.com/thread/871/finish-object-tutorial-absolute-beginners
Also, I'm only an "advanced beginner" in S4 myself, but I would add looking at generic Blender tutorials online can be a double-edged sword. In some cases, watching videos that aren't specifically for S4 can be very illuminating, especially since as mauvemorn mentioned, Sims 4 video tutorials sometimes suggest a very cumbersome workflow that people outside of sims modding would consider very bloated.
That said, many of the Blender video tutorials you will find on YouTube et cetera probably won't be very instructive for making items for the Sims unless you start with game dev focused tutorials. I would suggest looking for videos that specifically reference game development and low-poly modeling, as many popular videos (e.g. the famous "render a donut" tutorial) will only have partial overlap with the workflow you would be using to edit and create sims items. Videos focused on making a simple prop like a chair or a house plant have been the most helpful to me. At this point, my personal advice would be to download and learn the newest stable version of Blender for modeling from scratch, and then also keep around the older version(s) you use with S4S to do the Sims-specific parts of object making. There are also tutorials on these forums that cover moving objects between versions 3 and 2 by appending files.
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