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Post by guymyfoundme on Apr 1, 2022 21:05:48 GMT -5
Hello.
I've been working with textures for a while but I'm fairly new to meshes.
What I'm trying to do is take a CC hat, edit the texture and mesh, then convert it to hair. Everything shows up fine in blender, S4S, and even in the catalog, but when selected in CaS, my Sim is bald.
In the catalog, it shows up under hair. The catalog photo is also the custom icon I created, but the swatches are the colors from the original CC.
Any help is appreciated, thanks.
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Post by mauvemorn on Apr 2, 2022 6:54:11 GMT -5
Hi. Share the package and the blend file please
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Post by guymyfoundme on Apr 2, 2022 14:28:45 GMT -5
Hi. Share the package and the blend file please Sorry. Does this work? link
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Post by mauvemorn on Apr 3, 2022 5:19:46 GMT -5
In the warehouse tab choose region map, click edit entries. Then select the first entry and change regiontype to base. Change layer to 0. Select the second entry and click on remove
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Post by guymyfoundme on Apr 3, 2022 12:42:16 GMT -5
In the warehouse tab choose region map, click edit entries. Then select the first entry and change regiontype to base. Change layer to 0. Select the second entry and click on remove Sorry, it still isn't showing up for me. Is there something else I can try as well?
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Post by mauvemorn on Apr 6, 2022 14:41:29 GMT -5
My apologies for the wait, had internet problems on pc.
So i've checked the file again and found another issue(image size) that could cause it, however, fixing it did not help. What you should do is clone a Buzzcut (has only one meshgroup and one lod) and import the mesh there Images should be like this Diffuse and shadow: 1024x2048 Specular: 512x1024 For HQ compatibility, double these numbers
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