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Post by panthergirlsim on Apr 1, 2022 23:25:55 GMT -5
I'm still having a problem with the legs on this mesh. I know it has to do with the multiple mesh groups. I tried this with a mesh with one mesh group and one with three mesh groups and I keep getting the same result.
Here
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Post by mauvemorn on Apr 2, 2022 8:29:09 GMT -5
Hi. This is a problem with weights, not meshgroups. The right side of the pants is close to the left leg, so it receives weights from it and vise versa. So when making loose pants, you will always have to edit the weights Hi. This is a problem with weights. Select right trouser leg either in UV Editor ( with Keep UV and Edit mode mesh selection in sync ( 1 ) ) or in 3d view ( with Limit selection to visible off ( 2 ) ). Enable Show Weights ( 1 ), click on + and type in calf ( 2 ), choose b__L_Calf__ ( 3 ), click remove button ( 4 ) to clear selected area from that group. Repeat for b__L_Foot__ and b__L_Thigh__. Then press Ctrl I to inverse selection and repeat the same for b__R_Calf__, b__R_Foot__, b__R_Thigh__. Switch to Weight Paint mode and click Normalize all ( 1 ). If the areas where you removed vertex groups had weights from the right groups, they will be normalized automatically. If not, you can enable Face Selection masking for painting ( 2 ) and using Blur brush ( 3 ) just run ( 4 ) through these areas with the right groups selected ( 5 ). It should normalize itself if Auto Normalize is enabled.
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Post by panthergirlsim on Apr 2, 2022 12:17:45 GMT -5
Thank you soo much madam. didn't finish up yet but I will post here the link to the finished romper.
Thanks again
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