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Post by hamsterbelle on Apr 2, 2022 10:57:57 GMT -5
I want to create a net-like object (e.g. grate). In order to lower the polycounts, the net-part will be just a mesh with net texture. But I'd like the shadow to appear as net as well, and to do that I assume I will have to create a mesh with multiple grids (?) If the shadow has high polycount, how much does it affect the gameplay? Thanks in advance
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Post by qolygonal on Apr 4, 2022 5:06:56 GMT -5
Shadow meshes should match their main meshes. Otherwise, it causes problems with the depth buffer for SSAO ( example). Option 1.Remove shadow LODs. Or just clone a deco plant. Option 2.Clone an item that uses the Instanced shader (some outdoor and debug items).
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