|
Post by bouncycat on Apr 13, 2022 15:30:45 GMT -5
Hi all! I have tried flipping EA hair for the first time while following any instructions I could find on the internet. Everything seems to be fine, except the fact that I got a slight gap on one side, where the hair is short, as can be seen here.. In Blender, the hair seems to be perfectly aligned with the head. Here are my Blender file and package file. Thank you for any tips!
|
|
|
Post by mauvemorn on Apr 13, 2022 16:05:42 GMT -5
Hi. I can’t check the file right now but follow this Anyway: - select the head and enable the wireframe, optionally set shading to solid. Enable it on the base shape of the hair as well; - switch to orthographic (NUM5) front (NUM1) view; - enable snapping to vertex, starting from the forehead RMB-click-and-drag one vertex on the hairline and move it to the closest vertex on the head. Do this to all vertices along the hairline;
|
|
|
Post by bouncycat on Apr 14, 2022 3:02:01 GMT -5
Hey mauvemorn, sorry for the late reply. I have tried doing what you said, and it worked at first, but after reloading Sims once, the gap appeared again Can you please check my Blender file and package file to tell me where I made a mistake? Thank you in advance!
|
|
|
Post by mauvemorn on Apr 14, 2022 8:50:49 GMT -5
You need to rename vertex groups from b__R_MidBrow__.001 to b__R_MidBrow__, all of those that have such ending.
|
|
|
Post by bouncycat on Apr 14, 2022 8:57:18 GMT -5
Hm, I have already done that, because I have found a comment somewhere on this forum that said to do it, but this still happens
|
|
|
Post by mauvemorn on Apr 14, 2022 9:59:25 GMT -5
Did you do this on all meshgroups? Are you making all meshgroups visible before saving the blend?
|
|
|
Post by bouncycat on Apr 14, 2022 10:28:37 GMT -5
Yes, I did that as well
|
|
|
Post by mauvemorn on Apr 14, 2022 14:57:44 GMT -5
Are you sure you're seeing the updated file? I works fine with sliders
|
|
|
Post by bouncycat on Apr 14, 2022 15:11:06 GMT -5
I am sure, I got in the game again, and the problem is present. I even redownloaded my own latest file here, just in case I messed up the file I had and forgot about it, and still nothing. Also, it works for me in that angle too, but if I turn it to the right, the gap is visible.
|
|
|
Post by mauvemorn on Apr 14, 2022 15:51:59 GMT -5
In my case it’s not visible from any angle, share the updated blend please
i should specify that in the screenshot is an edited file, not the one that I downloaded. It has renamed vertex groups and all meshgroups are made visible
|
|
|
Post by bouncycat on Apr 14, 2022 15:59:49 GMT -5
All my mesh groups are visible, and I have already changed all R/L vertex groups. Here are the latest Blender file and package file. I can feel it's probably something stupid that I missed, but I can't for the life of me find out what it is... :(
|
|
|
Post by mauvemorn on Apr 15, 2022 7:27:25 GMT -5
See these .001? You are meant to delete them. A vertex group's name must correspond with the bone's name. Rename b__L_OutBrow__ .001 to b__L_OutBrow__ by deleting .001 at the end. Do the same for other two bones
|
|
|
Post by bouncycat on Apr 15, 2022 9:07:43 GMT -5
See these .001? You are meant to delete them. A vertex group's name must correspond with the bone's name. Rename b__L_OutBrow__ .001 to b__L_OutBrow__ by deleting .001 at the end. Do the same for other two bones Oh my god, I didn't know that... :D Yes, that was it, it works now! Thank you so much for helping me :D
|
|