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Post by annewellen on Apr 19, 2022 12:43:00 GMT -5
I have this necklace here, which I transfered weights from one necklace with pretty much the same size: That's how basically it is: But that's how it looks in the game, very distorted: For a better reference, that's the size of the necklace: I'd like to know if there's a proper configuration of weight paint that I can use in order to the necklace stay in it's better form. I know it tends to move with the parts of the body, but I have tried everything and I don't know if I have to accept that that's the best configuration or if I have others options. Thank yoou so much!
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Post by mauvemorn on Apr 19, 2022 15:09:00 GMT -5
Hi. It is most likely a matter of morphing. Please always share the files
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Post by annewellen on Apr 20, 2022 11:02:42 GMT -5
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Post by annewellen on Apr 21, 2022 10:23:05 GMT -5
I'm asking because I don't know exactly what "a matter of morphing" would mean. Thank you!
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Post by mauvemorn on Apr 21, 2022 12:38:51 GMT -5
Sorry for the wait, had no access to pc Yeah, the uv_1 is not looking good. Did you transfer it from the necklace? - expand rig, make top selectable(cursor icon); - select the necklace, add data transfer modifier, choose top as source object, set the rest like in the pic, apply - check how the mesh will behave in-game; - if it will still be off, transfer weights from the same top like this: select top, shift select the necklace, transfer weights with these settings, then use Clean and Limit total tools; - after that remove unused vertex group from the mesh with this addon ( enter 0 and click on Purchase, in Blender go to File - User preference, switch to addons, choose install from file, choose this file, save);
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Post by annewellen on Apr 21, 2022 19:08:22 GMT -5
Hii, thank you so much for answering! And yes, I transfered the UV_1 from a necklace that's in the game, I'm glad that I learned a new way of doing that. Thanks! I tried your tutorial and even though I think the necklace looks less distorted, may I still improve how it looks? I have a new blender file, here: www.mediafire.com/file/esgrsrtg62uae92/Blender+file2.blend/file in case you want to check it out. Thank you soo much! Ps: I noticed its shape is more "round", like the new UV_1, it's just a coincidence? If I work on UV_1 maybe I can fix this? Just wondering.
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Post by mauvemorn on Apr 22, 2022 11:45:06 GMT -5
Tried in CAS and, yeah, the mesh is low enough to be affected by breast bones and morph, so the only way out of it is to stop it from being affected by them, which might result in clipping if the breasts are very big and are high - select uv_1, select the whole pendant, W - Weld; - delete shoulder, breast and head vertex groups, normalize weights
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Post by annewellen on Apr 26, 2022 12:03:45 GMT -5
Heey I'm back to say thank you because now it works! I'm always amused by how I always receive so much support here from you, thank you!
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