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Post by SapphireMoon on Apr 25, 2022 16:39:24 GMT -5
So I've gotten all the way to the texturing portion for this shirt (which is basically the end for me), and I'm stuck trying to texture such a small image. I haven't been able to find this exact problem elsewhere, but I think it's do to the size of my UVs? I can't really make it bigger in that space, and I've cleared all the non-visible portions that I can ( screenshot 1). I also saw not to put it in the lower right extra space (which doesn't work for me anyways). When I get it into Photoshop, it pixelates beyond belief at that size. Screenshot 1:
I can't get the design on the shirt to where it needs to be, or at a better resolution and it looks like this: Screenshot 2:I've gotten it into the game, and it works fine, it's just the texture. Am I doing something wrong, or do I need to texture with a different method? Blend File:BlendPackage File:Package
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Post by mauvemorn on Apr 26, 2022 10:46:34 GMT -5
Hi. You have a few options: 1). cut out as much of the body as possible, as in take the Knife tool and cut the body just along the borders of the top. Then just remove it; 2). put the uvs in the space between uv islands of arms; 3). As you already know, the bottom right corner is not recommended, but if you have to, you can
You can also split uvs in places where it makes sense to have an easier time accommodating them
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Post by SapphireMoon on Apr 26, 2022 16:44:52 GMT -5
Hi. You have a few options: 1). cut out as much of the body as possible, as in take the Knife tool and cut the body just along the borders of the top. Then just remove it; 2). put the uvs in the space between uv islands of arms; 3). As you already know, the bottom right corner is not recommended, but if you have to, you can You can also split uvs in places where it makes sense to have an easier time accommodating them Tysm for the reply. So, I tried between the arms and got this issue: Same issue I get when I move it anywhere (in the Top area) that isn't the little space. The arms definitely gives me more room, but I can't past this issue.
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Post by mauvemorn on Apr 27, 2022 4:41:36 GMT -5
When you move uvs even just a little bit, you are meant to re-do all the textures. The uvs are projecting textures on the surface of the 3d model, so if you move them somewhere where there are no textures, there will be nothing to project (the body textures do not count)
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Post by SapphireMoon on Apr 28, 2022 16:25:51 GMT -5
When you move uvs even just a little bit, you are meant to re-do all the textures. The uvs are projecting textures on the surface of the 3d model, so if you move them somewhere where there are no textures, there will be nothing to project (the body textures do not count) Thank you for everything, this was the most annoying road block haha. You're a hero.
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