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Post by Hexmcchina on May 3, 2022 17:15:08 GMT -5
Hey! Trying to convert a bunch of piercings from the game SW:TOR. Everything seems fine except the piercings don't move when I change the face shape/the Sims' weight/etc. Pretty sure it's an issue with the weights but I can't figure it out. I used an eyebrow piercing from Discover University as the "CAS standalone" base, I also used it for weight transfer. Blend file
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Post by mauvemorn on May 4, 2022 13:02:02 GMT -5
Hi. Your accessory is in the cheek area. For it to move and morph like cheeks, it is meant to receive this data from cheeks, not a nose ring. There is also a problem with the mesh itself. If you were to switch to Solid shading, you'd see that the mesh looks off, as if it is transparent in some areas. That's because the normals of some faces are facing the wrong direction. - in Edit mode select everything with A, Remove doubles with Merge distance set to 0,0001. Doing it will make the next step possible; - With everything still selected, Mesh - Normals - Recalculate outside; - With everything still selected, Mesh - Faces - Tris to quads; Now you need to transfer the data. -make "head"visible and selectable; - select the piercing, add Data transfer modifier, choose "head" as Source object, set the rest like in the pic, apply; - select "head", Shift-select the piercing, in Weight paint transfer weights with the following settings, use Clean with All groups and Limit total; - the previous step will result in too many unused groups in the list, so you should remove them with this addon ( enter 0 and click on purchase, in Blender go to File - user preference, switch to addons, choose install from file, choose this file); - you need to vertex paint the mesh with 007F3F. This will make it possible for the mesh to be affected by Detail mode sliders; One last thing is to split the mesh along sharp edges: - select everything, Mesh - Edges - Edge split
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Post by Hexmcchina on May 4, 2022 13:35:24 GMT -5
Ok so I did everything you said (or at least I think so! I think I didn't miss any steps), and now the piercings are moving when morphing the head/jaw/etc but... they're still not working correctly. They seem to be working OK in detail mode but not in "normal" mode. Folder with blend file and package file
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Post by mauvemorn on May 4, 2022 13:40:52 GMT -5
The weights are still the same, you must make the head visible before transferring them. The uv_1 is also the same because the data transfer modifier was not applied (and the head must be visible before you'll do it).
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Post by Hexmcchina on May 4, 2022 16:23:52 GMT -5
I tried again with the head visible and applied the data transfer but nothing changed😭 I really don't know what I'm doing wrong. I'm so sorry to bother. I might just give on converting these
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Post by mauvemorn on May 4, 2022 16:46:41 GMT -5
Share the update blend file and the package please
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Post by Hexmcchina on May 4, 2022 16:55:37 GMT -5
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Post by mauvemorn on May 8, 2022 7:01:53 GMT -5
Sorry for the wait. The uv_1 did not transfer, the weights are done wrong. Follow the steps exactly as they are listed above, pay attention to the blue UVs buttom, do not do anything that is not listed. Do not re-assign the mesh to bones after you transfer them.
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