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Post by luciolee on May 5, 2022 7:15:21 GMT -5
Hello! When changing the size of the body and chest, the edges of the clothes in places look bad and square Help, what could be the problem in the scales or uv_1? I transferred weights and uv_1 maps using the "nearest face interpolated" method screenshot1screenshot2Blend file
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Post by mauvemorn on May 5, 2022 9:26:04 GMT -5
Hi. The main thing responsible for morphing of the chest are breast bones. So the area of the breasts is painted with breast bones that shrink and expand when you make the chest bigger or smaller. Everything else around them stays the same, though. This is why you see a clear difference between the area affected by breast bones and the rest. No matter what you’ll do, it will not be perfect. But you can smooth the transition. You can preview how breast bones affect the chest like this: - unfold rig and find them in the list, make them visible and selectable(eye and cursor icons); - in 3d view select one, press S and type 1.5. Do the same for the other. - in weight paint mode, select the first breast vertex group. using Subtract or Blur brushes, remove any distortions. Then you can lock it. Do the same for the other one; - once done, select the rig, in pose mode select everything with A, Pose - Clear transform - All;
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Post by luciolee on May 6, 2022 2:35:11 GMT -5
Thank you very much! It really helped!
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