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Post by uglysquire on May 15, 2022 17:28:08 GMT -5
Hey guys! I'm new to blender and working on my first hair. So far I have been able to fix most of my problems myself and with the help of tutorials, but im currently stuck on this problem when i upload to S4S and the rig texture (with the flat sims face) takes place of whatever texture i have there. In blender, everything looks fine. Is there anything I need to double check to fix this issue?
Thanks in advance
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Post by mauvemorn on May 15, 2022 17:54:04 GMT -5
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Post by uglysquire on May 15, 2022 19:10:06 GMT -5
Hello, thank you for the help. I think one issue that may be that the uv map spreads over all of the textures. However, I changed all the textures in a practice file to the hair texture and i continue to get this issue, no matter where i put the hair in the UV maps. Here is my blend file. Will upload the package one as well in a moment drive.google.com/file/d/1DKpHzvypSolTEEo8lVQduZ3Rli62uoUL/view?usp=sharing
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Post by uglysquire on May 15, 2022 19:46:11 GMT -5
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Post by mauvemorn on May 16, 2022 8:09:28 GMT -5
You are meant to: - select everything with A, assign the template to the background; - bring back the uvs to their original size with S Y 0.5; - using S and G put the uvs of the hair in the space meant for hair; - UVs - Export the uv layout, then edit the textures according to this layout. That said, the uvs are unusable. You should go back to the version of the file before you used Decimate
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