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Post by neonpeach on May 22, 2022 21:24:57 GMT -5
I sized down these outfits from adult to child and imported my mesh and added the swatches from the original items and it ended up looking like this: imgur.com/byn7HxxOn Blender it looks fine though imgur.com/EoCi72HFor references, these are how the original ones looked on the adult male body imgur.com/yHS2PC0What could've gone wrong here?
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Post by network on May 23, 2022 7:10:22 GMT -5
Looks like theres an old mesh still included. Does the mesh you're importing have the same number of meshgroups & cut numbers as the mesh you're replacing?
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Post by neonpeach on May 24, 2022 11:24:36 GMT -5
I believe the cut numbers are the same as I did not change those. What are the meshgroups? I am still new to using Blender and not sure what you mean by that. I did join the meshes into one if that is what you mean?
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Post by mauvemorn on May 24, 2022 12:05:07 GMT -5
Hi. Most outfits are made of multiple parts, each of which is tuned differently. We call these parts “meshgroups”. For example, any glasses are made of two meshgroups: the frame and the lenses. This is done to assign a different shader to lenses that can make them see-through. The original hanbok may have been made of many meshgroups for a different reason: to properly interact with accessories. For example, there can be 4 meshgroups in the arm area alone tuned to hide bracelets and arm bands so that they do not clip into clothing.
So my point is, if you clone an item made of one meshgroup, you need to import the blend with one meshgroup. If you clone an item that is made of multiple meshgroups, yours should be split the same way in the same number of meshgroups. They must have corresponding cut numbers. This way all the new ones will replace the originals and inherit their properties.
Your issue: You cloned an item made of multiple meshgroups and imported the blend with one. Only one meshgroup was replaced while the rest stayed. You see them poking out.
To fix your issue: - clone a full-body outfit for children made of one meshgroup. I don’t have access to pc to tell you which one exactly, but start from swimsuits, you can change fashion choice later. Clone a swimsuit, export the blend, open. If it has only one meshgroup, great. If not, you’ll need to look for something else; - once you’ll find the right package, import your blend there
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Post by neonpeach on May 26, 2022 23:03:23 GMT -5
Hi! Thank you for your help! I am having trouble finding a child's fullbody with only one meshgroup. Seems like they all have more than one.
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Post by mauvemorn on May 27, 2022 4:47:34 GMT -5
Hi! Thank you for your help! I am having trouble finding a child's fullbody with only one meshgroup. Seems like they all have more than one. Then you’ll have to split yours the same way they are split.
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Post by neonpeach on May 27, 2022 18:07:21 GMT -5
Thanks again!
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