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Post by isaya2 on May 29, 2022 14:24:06 GMT -5
Hello world!
there is a problem. I want to remake the grid of a certain thing in Blender. I'll extract the grid from Sims4Studio. i Processed in Blender 3.1. transmitted via .obj to Blender 2.76. I try to insert - silence... in the log the following text
[
[09:40:39] [v3.1.5.8] Debug [BlenderUtilities.RunBlender:0] C:\Program Files\Blender Foundation\Blender2.76b\blender.exe -b "D:\Work\Blender\N.blend" -P "C:\ProgramData\S4Studio\Scripts\geomexporter.py"
[09:40:41] [v3.1.5.8] Info [BlenderUtilities.RunBlender:0] mmd_tools registed 134 classes
Read new prefs: C:\Users\Izzay\AppData\Roaming\Blender Foundation\Blender\2.76\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender2.76b\2.76\python
read blend: D:\Work\Blender\N.blend
Error, region type 4 missing in - name:"Action", id:12
Error: Not freed memory blocks: 237, total unfreed memory 0.020973 MB
what did I do wrong, and how do I fix it? if it is not difficult - please give a link to a normal tutorial on changing mesh and importing it into S4S. preferably, with a description - what is possible and what is not.
I've already broken my head... the grid opens normally in Blender. What's wrong?
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Post by mauvemorn on May 29, 2022 15:14:07 GMT -5
Hi. When you export the blend as obj, the data related to rigging, uv_1(if needed), vertex paint, and, most importantly, cut numbers is lost. Without the cut number s4s will not import the file You do not need to use new blender for this, it will only make the process longer Assuming you are making an object, this tutorial shows how to do this, start from step 8
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Post by isaya2 on May 29, 2022 15:38:55 GMT -5
Hello again. Thanks for the answer. Another question. It so happened that I work in Blender 3.1 more than six months. I learned to work with MESH, do animations, but I recently dealt with the import of imports in SIMS4. I tried to transfer to Blender 2.76 when the question arose about importing animations from Blender 3.1 to SIMS4. The question is not without a shamanic tambourine, but resolved. 2.76 does not open files for Blender 3.1, but allows the Append certain objects from these files. Animation was possible to transfer. Blender 3.1 files with changed mesh Blender 2.76 do not perceive at all ... Append opens an empty folder. Is it possible to transfer the processed mesh 0from 3.1 to 2.76? Blender 2.76, it seems, is also Blender .... But how to use it after 3.1 - it is not clear ... It is like that to transfer from a car to a horse. It seems that it also moves, but there is no steering wheel, and the pedals are not visible
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Post by mauvemorn on May 29, 2022 17:10:51 GMT -5
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Post by isaya2 on May 29, 2022 17:22:37 GMT -5
thank you very much, from the bottom of my heart :-*
Worked!
the folder (.blend file 3.1) opens, I can pull out the mesh.
for some reason does not copy the weights when added (mesh of 3.1 is inserted, but there are no groups of weights at all). it's no longer critical, I can edit it in 2.76 (the tools are similar, I figured it out, although after 3.1 the controls (mouse, shortcuts) are terribly unusual)
Perhaps it make sense to install 2.9+ version (I begun from) again. If I understand correctly, similar problem is for Blender 3+, versions 2.93 and 3.1 is fully compatible. Then do it via 3.1, Append via 2.93 and finish in 2.76...)
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