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Post by Lena on May 30, 2022 14:41:45 GMT -5
I am trying out object conversion for the first time, and I thought everything went well until I tested out the converted object in game. The original file format is .dae - converted to TS4 mesh via Blender & S4S. It looks perfectly fine at first look: But when zoomed out, the cloned object appears instead of the converted item: I'd appreciate it if anybody could help me with this.
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Post by o19 on May 30, 2022 15:29:57 GMT -5
Did you replace only 'Lod 0'? You may need to replace all meshes / Lods.
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Post by Lena on May 30, 2022 15:35:40 GMT -5
Yes, I did that... Cause the tutorial said all I needed to replace was 0. Do I have to extract all lods? Or do I only have to replace all lods?
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Post by mauvemorn on May 30, 2022 16:08:18 GMT -5
You are meant to do it like this( im using a vase as an example): - extract all lods; - open each of them and check if they have the same number of meshgroups. As you do it, check cuts as well. For example, you open lod0 and it has 2 meshgroups: the shadow plane with 0 and the vase with 1. If lod1-3 have the same number of meshgroups and corresponding cut numbers and your item is low poly, you can import the lod0 in all lods; If lod1-3 have the same number of meshgroups and corresponding cut numbers but your item is high poly, you need to reduce the polycount. So you open lod0, save it as lod1, reduce the polycount, save. Save as lod2, reduce the polycount, save. Save as lod3, reduce the polycount, save. If the lods have different number of mesgroups or cuts, you need to make sure yours matches. Create a new blend file and remove the unwanted one or change the number
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Post by Lena on May 30, 2022 16:27:10 GMT -5
You have been a life saver today. Thank you!
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