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Post by Charles Palmieri on Jun 6, 2022 11:16:27 GMT -5
I Want To Add Just A Little Shine To Some Wood Floors And Walls Can Somone Help Me So I Know Just The Right Amount Of A Specular Map I Need To Make
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Post by qolygonal on Jun 10, 2022 6:51:36 GMT -5
What do you mean by "shine" and "amount of a specular map"? RGB: cubemap strength/opacity control. In this example, the RGB range is 0–100. | | | | Red | 10 | 50 | 100 | Green | 10 | 50 | 100 | Blue | 10 | 50 | 100 | Alpha | 0 | 0 | 0 | Alpha: cubemap blur control. In this example, the Alpha range is 0–1. |
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| Red | 100 | 100 | 100 | Green | 100 | 100 | 100 | Blue | 100 | 100 | 100 | Alpha | 0.1 | 0.5 | 1 |
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Post by Silerna on Jun 12, 2022 12:33:45 GMT -5
I Want To Add Just A Little Shine To Some Wood Floors And Walls Can Somone Help Me So I Know Just The Right Amount Of A Specular Map I Need To Make You can do this with a blank Specular and Normal map if I'm correct.
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