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Post by Sim Eliza on Jun 6, 2022 14:42:26 GMT -5
Hi I'm trying to import cc I made into the sims 4 but they keep coming up in game with question marks on the sim. I've weight painted both CC's but it doesn't seem to fix it. Also when I import the crisp packet mesh it takes over an hour to import. Here are the blender and package files Wine Glass simfileshare.net/folder/163740/Crisp Packet simfileshare.net/folder/163741/
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Post by mauvemorn on Jun 7, 2022 16:06:13 GMT -5
Hi. 1). The question mark means the referenced textures are missing. - make sure the file you cloned is in\documents\sims 4 studio\mods; - restart s4s if it was not there; - open the package you created by cloning that cc item, Tools - Modding - Embed externally referenced resources
2). The bag of chips takes so long to import because its polycount is 88k. That is enough to crash the game on most computers. You need to delete the chips. Select them in the uv editor and delete in 3d view
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Post by Sim Eliza on Jun 7, 2022 16:54:26 GMT -5
How do I fix the missing mesh if the crisp packet is my own accessory? Also, if I delete the crisps would I be able to add them back without increasing the polycount to 88k,
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Post by mauvemorn on Jun 14, 2022 16:05:08 GMT -5
Sorry for the wait. You cloned someone else's package - Sim Eliza_Aleesha_inabadromance_yfAcc_WristLeftBraceletPlastic_fall - and replaced only the mesh and the diffuse texture. Everything else is being referenced from the original package. You must either embed the referenced files in the package or import new ones.
You can leave only those areas of crisps that are visible, everything else should be deleted.
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Post by Sim Eliza on Jun 16, 2022 14:47:02 GMT -5
What do you mean by embed the referenced files or import new ones? So far I have managed to cut the polycount in half for the crisp packet.
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Post by mauvemorn on Jun 16, 2022 17:08:01 GMT -5
How this works, on a more straightforward example: 1). You choose Create CAS standalone or Create 3D mesh, press CAS, select, for example, the pack item you want to clone, create a new package out of it; 2). If you were to go to the Warehouse tab, you’d see that there is nothing beside CAS part. If you were to look through CAS part, you’d see familiar words: diffuse, specular, etc. Next to those words are numbers, the identifiers of the maps this and the original package are using; 3). If you will go back to the Studio tab and import a new diffuse map, then return to the warehouse tab, you will see it appear in the list. It will have another identifier that replaced the original one in CAS part; 4). Great, so you save and give this package to your friend who does not own the pack the original item came from. They get the same issue you do: question marks that signal that the referenced textures are missing. They do not have the pack, so the game cannot find the other maps that you did not replace; 5). So you either embed these missing maps and meshes with Tools - Modding -Embed externally referenced resources or just replace them the same way you replaced the diffuse map.
Your situation is the same. You cloned another person’s package and replaced some components in it but not all. Since the original file is not in the \The sims 4\Mods folder, the game cannot use those components that are not included in your package. - put the original package in \s4s\mods folder if it’s not there; - close s4s if it was opened, open again; - open your package, go to Tools - Modding - Embed externally referenced resources
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