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Post by frederique1989 on Jun 7, 2022 14:47:36 GMT -5
I've created a few clothes in MD for TS4. Unfortunately I couldn't find how to solve mesh bleeding in Blender. Im using Blender 2.79 and 2.70 for transfering weights and vertex colors. I can't even find how to attach my mesh to this thread. Please help me. Best regards, Fred.
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Post by mauvemorn on Jun 7, 2022 16:40:28 GMT -5
Hi. This forum cannot host files, so you need to upload them on the file sharing website like mediafire.com By the way, you dont need 2.7 There are two key differences in 2.7 and 2.76-2.79 that give people problems. When you click on Transfer weights in 2.7, all vertex groups and values are transferred, in 2.76-2.79 only the values of the active group. All you need to do is change that setting (it’s called Source layer..., change to By Name). However, changing a few more settings will give you a lot better results -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Another difference is that in vertex paint the shading is not flat, so you can switch it to bounding box to sample the color
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Post by frederique1989 on Jun 8, 2022 17:20:39 GMT -5
Thank you very much. It was perfectly worked.
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