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Post by mirjampjexll on Jun 10, 2022 12:48:06 GMT -5
Hay. I don't remember what I'm doing wrong, but no matter what I try my textures don't come right in my S4 Studio. I use Blender > 2.93 for my textures and I import my object itself via 2.76 It works fine, except when I put my textures in my S4Studio, it doesn't want to do it anymore. Could someone look into this? Blend File
Help me please.
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Post by menaceman44 on Jun 11, 2022 14:29:38 GMT -5
I cannot open your blend. Blender crashes and closes whenever I try to look at it. Your object has waaaaaaaay more polygons than you should need to create your deco swingset. Have you noticed that the 3D preview in s4studio is not smooth like your blender screenshot? It is all blocky and angular. Your polycount might be causing some of the issues. I would also check if you are making sure to triangulate your mesh before importing to s4studio since you can't import with n-gons and have them look correct. Also make sure that none of your vertices on your UV map go outside of the image. This can cause texture problems as well.
EDIT; I exported your mesh from the package and blender did open that one. The texture doesn't match up to the UV mapping at all.
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Post by mirjampjexll on Jun 12, 2022 5:52:21 GMT -5
Huh, your UV mapping is very different from mine, which is weird. How can I solve that? because when I unwrap it I get this: -
EDIT:
Wait no, The UV you showed me I put together 1 by 1 myself, hoping it would work. What is this texture achieved: Image
Unfortunately this one didn't work either, I'll send you the right package with the right UV Map, Because as you can see, the texture is good, but with the swing you can see that it is not right. package
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Post by Silerna on Jun 12, 2022 10:05:53 GMT -5
Huh, your UV mapping is very different from mine, which is weird. How can I solve that? because when I unwrap it I get this: -
EDIT:
Wait no, The UV you showed me I put together 1 by 1 myself, hoping it would work. What is this texture achieved: Image
Unfortunately this one didn't work either, I'll send you the right package with the right UV Map, Because as you can see, the texture is good, but with the swing you can see that it is not right. packageWhat unwrap method did you use? By pressing U you get multiple options to unwrap. Best option is to click the Unwrap method or the Project from View.
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Post by mirjampjexll on Jun 12, 2022 10:52:37 GMT -5
I Unwrap it via ''Smart UV Project'' usually at 0.000 or 0.005 See the photo here.I can also Unwrapp it Normal but as you can see, does it unwrap something else I don't know what it is See PictureWhen I first unwrap it via Smart UV Project and then the normal version, I get an overlap of UVs See pictureI don't really know what to do, I've already tried the Project view myself, but that didn't work either.
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Post by Silerna on Jun 12, 2022 12:32:23 GMT -5
I Unwrap it via ''Smart UV Project'' usually at 0.000 or 0.005 See the photo here.I can also Unwrapp it Normal but as you can see, does it unwrap something else I don't know what it is See PictureWhen I first unwrap it via Smart UV Project and then the normal version, I get an overlap of UVs See pictureI don't really know what to do, I've already tried the Project view myself, but that didn't work either. When you unwrapped it yourself, I saw a clean UV honestly. UV's always overlap the textures you baked previously, that's not a problem . I first suggest that you use 'Remove Doubles', somewhat it made my Blender crash several times because it's so big 😅 What I suggest about the UV is keeping ity the way you made it by hand. But instead place the UV shapes that are the same (the swing seat for example) on top of each other. You can do this easily if it uses the same texture (like making them both green or whatever) and placing it on a new image with 1024x2048px. (or 2024x4096 for HQ).
Make sure you edit Sims 4 stuff in Blender 2.77 or lower. Newer versions give a lot of issues sadly.
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Post by mirjampjexll on Jun 12, 2022 16:15:29 GMT -5
Didn't save that moment you made UV, and just have this UV. HereBut the UV is now also Purple? And it's not my own texture anymore I did a new image with 1024x2048px. I do not understand it any more.
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