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Post by blivvy1 on Jun 10, 2022 22:44:53 GMT -5
I've Been Dealing With this Problem For Like A Week :(, Created A Hoodie In Marvelous Designer, Imported To Blender Everything Seems To Work Well, My Issue Is Putting It In S4S, So At First I Replaced A Nude Male Top With My Mesh And It Seems To Work Well With All The Textures But In Game I'm Having SERIOUS Clipping Issues. When I Use The Body Scaler The Mesh Starts To Like Rip Apart And Clip Through The Body And Arms.
So I Backed Tracked I Went To "Create New 3D Mesh" I replaced A Maxis t-shirt With My Mesh And I Noticed The Clipping Isn't that Bad Around The Chest Area, Still Bad But Not As Bad, So I Figured Let Me Try Replacing A Long Sleeve Top With My Hoodie And I'm Getting Texture Issues In S4S Before I even Put In The Game.
So My Conclusion is My Mesh Is too Fitted To The Body And There's No Room To Expand Idk If This Is True, And If It Is how is it That Other Content Creators Can Make Fitted Clothing And Be Able To Expand The Muscle And Body Scaler Without Clipping Through Their Mesh. ?
SB: I tried Using A Maxis Hoodie As A Base To be Replaced By My Mesh But When I Import it In I Can Still See Remanence Of The Maxis Hoodie
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Post by mauvemorn on Jun 11, 2022 4:53:21 GMT -5
Hi. Judging by your description, the mesh does not morph. This can be either caused by the incorrect vertex paint or uv_1. We would need to see the file to know for sure.
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