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Post by simgirlz on Jun 14, 2022 21:55:47 GMT -5
I'm finally close to finishing up on my first cc creation I just need to add the texture for the shirt and it's showing up on the sim's skin where it shouldn't. When I try to delete that part of the texture is also deletes part of the texture on the shirt so I'm really lost. Here are pictures to show what I mean. ibb.co/wJWMdc7ibb.co/2nHDDjxAlso I've followed a YouTube tutorial that didn't show how to extrude the edges of the shirt to close any gaps that would lead to invisible seams so I've fixed it afterward but don't know what step that process was suppose to be at and it's messed up my mesh all together so I've just decided to keep the first result where the shirt is invisible inside the arm holes, torso, and neck area. If anyone could help with that I'd very much appreciate it. Here's the .package file if anyone can troubleshoot my problem I'd appreciate it so much I've tried over and over again to learn how to make cc and have finally gotten this close! www.simfileshare.net/download/3242376/
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Post by mauvemorn on Jun 16, 2022 8:44:36 GMT -5
Hi. Your garment goes below the navel where the upper body ends. 1). You must make sure your garment's uvs do not overlap with those of the lower body - expand the rig, make the bottom selectable (cursor icon); - select the bottom, Shift-select your garment, make sure yours has no image set as the background in UV editor. View - Draw other objects; - you will see that the garments uvs overlap those of the bottom. You must move the garment's uvs away from them
2). Your garment must receive weights and uv_1 from the reference of the same length as yours, otherwise it will clip into the lower body that it covers. Re-transfer both from a longer t-shirt Also, for the future, create the garments in quads or retopologize them to avoid the "crumpled paper" look
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Post by simgirlz on Jun 17, 2022 21:16:51 GMT -5
Hi. Your garment goes below the navel where the upper body ends. 1). You must make sure your garment's uvs do not overlap with those of the lower body - expand the rig, make the bottom selectable (cursor icon); - select the bottom, Shift-select your garment, make sure yours has no image set as the background in UV editor. View - Draw other objects; - you will see that the garments uvs overlap those of the bottom. You must move the garment's uvs away from them
2). Your garment must receive weights and uv_1 from the reference of the same length as yours, otherwise it will clip into the lower body that it covers. Re-transfer both from a longer t-shirt Also, for the future, create the garments in quads or retopologize them to avoid the "crumpled paper" look Okay I've done both but it seems the bottoms won't appear for me in the UV so I can know where to not place my top uv. I've change my example mesh to a longer shirt and it's still done the same thing. I've made my top UV smaller just to be safe and the texture still bleeds through. www.simfileshare.net/download/3247368/
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Post by mauvemorn on Jun 19, 2022 15:04:25 GMT -5
Sorry for the late reply, but you need to figure out how to fix the mistakes you made before making more content, otherwise you set yourself on repeating them. If the tutorial you watched did not cover how to avoid or fix the issue you encountered, it is more reasonable to try skimming through more tutorials or describing it to google than making another item in hopes that this will not happen again. Also, for the future, please always share the blend right as you imported it in s4s. Without seeing what you did in the blend I will not be able to tell what you did not do or what was wrong. The possible causes of you not being able to see the uvs of the bottom: - did not make the bottom selectable (cursor icon); - did not select the bottom; - the bottom and your garment must either share the same image in the background or have none at all (both). The bottom has none by default, so if the garment had, select all of its uvs with A and click on the x button to remove the image. Also, the garment has no proper uv_1, it will morph all types of ways. You must transfer uv_1 before joining it with the body.
Edit: the purpose of changing the reference is to fix how the mesh will move and morph in-game. It is unrelated to uv_0
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Post by simgirlz on Jun 19, 2022 15:40:53 GMT -5
I was able to fix this shirt with your previous advice! Sorry I never gave an update. I've came across a few threads similar to mine but the explanations are just very complex for the level I'm at, although I'm slowly reading through them to try to jam the information into my head. Information overload is all I just need someone to explain it to me like a child. Brain don't process new information well, solve issues now forget solution later. Or rather understood the answer to the question but not the solution to the problem. And I'm a visual learner.
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