Post by parakeetsims on Jun 18, 2022 6:32:38 GMT -5
The Sims 4 Studio - Version 3.1.5.8
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.CorruptResourceException: Resource: 81CA1A10-80000000-E97ABD0FDBFA8D38 in package:C:\Users\[UserName]\Downloads\Sims4Studio_v3.1.5.8 (Wishes)\uh.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x7A))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.ViewModels.ObjectCustomContentViewModel.<>c.<RecalculateBounds>b__23_1(IResourceHandle x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectCustomContentViewModel.RecalculateBounds()
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.CorruptResourceException: Resource: 81CA1A10-80000000-E97ABD0FDBFA8D38 in package:C:\Users\[UserName]\Downloads\Sims4Studio_v3.1.5.8 (Wishes)\uh.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x7A))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.ViewModels.ObjectCustomContentViewModel.<>c.<RecalculateBounds>b__23_1(IResourceHandle x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectCustomContentViewModel.RecalculateBounds()
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
----
I can't import the mesh no matter what I try to do. I feel like I've tried everything and I've double/triple checked weight transfer and making sure it's copied over and I'm losing my patience entirely with this whole process. Please somebody tell me what I'm doing wrong so that I don't feel like I'm going to explode.
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.CorruptResourceException: Resource: 81CA1A10-80000000-E97ABD0FDBFA8D38 in package:C:\Users\[UserName]\Downloads\Sims4Studio_v3.1.5.8 (Wishes)\uh.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x7A))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.ViewModels.ObjectCustomContentViewModel.<>c.<RecalculateBounds>b__23_1(IResourceHandle x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectCustomContentViewModel.RecalculateBounds()
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.CorruptResourceException: Resource: 81CA1A10-80000000-E97ABD0FDBFA8D38 in package:C:\Users\[UserName]\Downloads\Sims4Studio_v3.1.5.8 (Wishes)\uh.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x7A))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.ViewModels.ObjectCustomContentViewModel.<>c.<RecalculateBounds>b__23_1(IResourceHandle x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectCustomContentViewModel.RecalculateBounds()
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
----
I can't import the mesh no matter what I try to do. I feel like I've tried everything and I've double/triple checked weight transfer and making sure it's copied over and I'm losing my patience entirely with this whole process. Please somebody tell me what I'm doing wrong so that I don't feel like I'm going to explode.