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Post by simgirlz on Jun 19, 2022 7:12:45 GMT -5
This is driving my crazy lol. This is my 4th attempt and every time it's magically something new wrong with it. Issues I've previously fixed or had no issue appears after new attempts. Top looks fine in Blender but once imported there are holes in it like missing vertices. Also I know the dark edges/outlines from the baking on the hem's are due to me extruding the edges to avoid invisible insides but how else do I do "close off" the inside of the shirt? I'll have pictures and file below. imgur.com/xjpbrSVimgur.com/U34YeeUimgur.com/XpNnsTLwww.simfileshare.net/download/3249710/
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Post by mauvemorn on Jun 19, 2022 15:41:14 GMT -5
Hi. The skin colored "holes" you are seeing in the back come from the body poking through the top. All areas of the body that are covered by clothing must be deleted. You can also avoid it by making the top less tight not in a sense that you must only make loose clothing but just make it fit better in those areas by adjusting the shape of the patterns. The black spots you are seeing on the bake result come from the body parts underneath obscuring the garment Also, tree more things: 1). I explained how to prevent the texture from being projected on the skin in a different thread, but here i also want to add that you should not put uv islands so close to the borders of the uv space( or to each other). If you were to look at how maxis makes textures, you'd see that there is extra texture around uv islands ( a few pixels ). You have an option of adding it when baking by increasing the margin. This is necessary to avoid gaps between uv islands ( they become thicker as you zoom out in-game because the textures become smaller to improve the performance) 2). When it comes to placing uv islands, it is best to stick to the default layout ( so the front of the shirt goes where the front of the torso was, back to back, sleeves where the arms were). It is also best to completely avoid the bottom right corner because people put everything there and you end up with CAS full of items that cannot be used together.
3). the thickness of the fabric is added in a strange way, with overlapping faces. You can do it either with Solidify modifier ( enable Only rim in the settings of it) or by just closing holes How to close holes: - Switch to Edit mode ( TAB ), switch to Edge select ( 1 ), select the border edge loop ( 2 ) by Alt-RMB-clicking on it; - Press E to extrude, S to scale, scale it down ( 3 ); - Press Alt M and choose Collapse ( 4 ); - Switch to Vertex select, select the vertex in the middle of created geometry, optionally move it up a bit, press Shift NumPad7 to align the view parallel to it; - Select - Select More/Less - More ( 5 ); - Shading / UVs - UV Mapping - Unwrap - Project from view* ( 6 ); - In UV editor scale it down ( S ) and put somewhere in the extra area; - Select the same border edge again and mark it as Sharp* ( 7 ).
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