zin
New Member
likes pokemon a normal amount
Posts: 2
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Post by zin on Jun 19, 2022 8:57:32 GMT -5
hi! i asked about this is a discord server but figured i may as well make a post here - so if i get a solution i can refer back to it later ^^
here's my problem;
i'm attempting to convert the pokemon bulbasaur's model to the sims 4, however, instead of being a static object, it's animated using a custom armature
i've been able to 'successfully' create the custom skeleton in S4S and rig bulbasaur to it, with the help of pancake1's rig exporter. this is what it looks like in S4S
however, in game, while it would appear the rig carried over, anything that is rigged is shriveled
(the bulb is intact as it was not rigged)
i'm not sure if it's the bones or weight painting that's the issue here, but i can't figure this one out
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