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Post by S4Player on Jun 25, 2022 2:33:13 GMT -5
Hi.
I would like to combine two different CAS CC Meshes together. One is a Headband and one is a Beanie. I would like my Sim to wear the beanie combined with this headband, so I changed the headbands category from hat to another, but since the headband is nearly mapped in the same texture space it's impossible to wear those two cc together without texture issues. I couldn't find any headband that is not mapped in the hat texture space and since I don't know how to edit the headband mesh and texture space I thought if I could combine these two into one mesh I could solve the problem.
If it is possible, could anybody tell me how to do this? I'm using blender 7.6
Example:
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Post by mauvemorn on Jun 25, 2022 15:19:21 GMT -5
Hi. You need to move the uvs and the textures of the headband in the area for glasses, for example, as shown here. Then you edit Region map and recategorize the item as glasses or whatever you want that is not a hat
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Post by S4Player on Jun 26, 2022 4:20:07 GMT -5
mauvemorn - Thank you so much for the helpful reply. With that info and the help of the linked video I was able to move the headband to the glasses texture space. I'm so happy to finally learn how to do this! A big THANKYOU to sigma1202 for creating this helpful video!
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