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Post by emeraldb on Jun 27, 2022 13:41:33 GMT -5
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Post by mauvemorn on Jun 27, 2022 14:30:03 GMT -5
Hi. 1). Transfer weights with nearest face interpolated 2). You can preview how breast bones affect the chest like this: - unfold rig and find them in the list, make them visible and selectable(eye and cursor icons); - in 3d view select one, press S and type 1.5. Do the same for the other. - in weight paint mode, select the first breast vertex group. using Subtract or Blur brushes, remove any distortions. Then you can lock it. Do the same for the other one; - once done, select the rig, in pose mode select everything with A, Pose - Clear transform - All; 3). Smooth breast bones - Make sure the mesh has Armature modifier and rig selected. This insures that weights auto normalize when you edit them in Weight paint; - In Edit Mode disable Limit selection to visible. Holding Ctrl, LMB-click-and-drag to select the garment partly, then press Ctrl L to select the rest; - Switch to Weight paint and enable Vertex selection masking for painting; - adjust the settings, if you need it to expand less or more, adjust Expand/Contract; - use Limit total with Limit set to 4 and Subset to All groups; - if it won't work, select each breast vertex groups and use Smooth tool with more Expand and Subset set to Active group. Don't forget to use Limit total again; - since you adjusted weights on the mesh with split edges, don't forget to remove doubles to make sure that vertices that share coordinates also have the same vertex group values.
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Post by emeraldb on Jun 28, 2022 15:38:59 GMT -5
Hi. 1). Transfer weights with nearest face interpolated 2). You can preview how breast bones affect the chest like this: - unfold rig and find them in the list, make them visible and selectable(eye and cursor icons); - in 3d view select one, press S and type 1.5. Do the same for the other. - in weight paint mode, select the first breast vertex group. using Subtract or Blur brushes, remove any distortions. Then you can lock it. Do the same for the other one; - once done, select the rig, in pose mode select everything with A, Pose - Clear transform - All; 3). Smooth breast bones - Make sure the mesh has Armature modifier and rig selected. This insures that weights auto normalize when you edit them in Weight paint; - In Edit Mode disable Limit selection to visible. Holding Ctrl, LMB-click-and-drag to select the garment partly, then press Ctrl L to select the rest; - Switch to Weight paint and enable Vertex selection masking for painting; - adjust the settings, if you need it to expand less or more, adjust Expand/Contract; - use Limit total with Limit set to 4 and Subset to All groups; - if it won't work, select each breast vertex groups and use Smooth tool with more Expand and Subset set to Active group. Don't forget to use Limit total again; - since you adjusted weights on the mesh with split edges, don't forget to remove doubles to make sure that vertices that share coordinates also have the same vertex group values. tysm!
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