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Post by ludovica21 on Jun 27, 2022 16:03:06 GMT -5
I'm trying to create some wavy shelfs but after baked I noticed on Sims4Studio weird shadows in the upper part of the second and third shelf.I already re-done the modeling (first time I used Subdivision Modifier and it added a lot of polycounts) but this time I can't understand what's the problem. Hope somebody can help me and can suggest me a better way to bake (shadows also overlapping even with setted margin) EDIT: I forgot to mention that at the moment the cc is by the pack of selvadorada (I usually change it later, sorry). Blender File
Sims4Studio Package
How it shows in s4s
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Post by mauvemorn on Jun 29, 2022 16:51:38 GMT -5
Hi. Before baking the texture, you need to: - get rid of n-gons; - split sharp edges; - preferably get better uv layout. - select everything with A, Clear seam; - select those 6 n-gons in Face mode, Mark seam; - switch to the side view, disable Limit selection to visible, press B, select the back side of the wall attachments. Press Shift H to isolate them. Select everything with A, Select - Select boundary loops, Mark seam, Alt H to unhide; - delete those areas that are attached to the shelves, they are not visible and not needed at all; - select one edge marked as seam, Select - select similar - seam, Mesh - edges - edge split; - in the side view break the uv islands of those wall attachments by marking seams like in the last pic; - once all seams are marked, select everything and Mesh - Faces - Triangulate; - with everything selected press Unwrap. Usually the result is ok but not this time, so I suggest you to just select some uv islands, rotate them, and make all of them bigger; Also, your uv map should be named uv_0 and there should be only one Here's a file since i've already done that
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