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Post by notsosimmer on Jul 3, 2022 19:50:33 GMT -5
Okay, I finally learned clothes and moving on to accessories but I'm not finding any tutorials for nose rings. I have a few questions so it'd be helpful if someone can answer, thank you!
What reference do I use for nose rings and do I need a nude base (or is that only for clothes)?
Do I need to transfer weights or manually apply them? What weights would I need for a nose ring?
Do I uv_1 data transfer the accessory reference to my nose ring?
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Post by mauvemorn on Jul 4, 2022 16:23:28 GMT -5
Hi. You should always start by cloning a similar item and studying it. Clone any nose piercing and you'll see that it is affected by b__CAS_L_Nostril__ or b__CAS_R_Nostril__, it is uv unwrapped in uv_1 because it needs to morph and it is vertex painted with 007F00 - expand the rig, toggle the eye icon next to "head" and "head_2" to find out which is the head and which is the mouth cavity. Sometimes they have different names depending on the frame and the category of the item; - make the real head selectable (cursor icon); - transfer uv_1 from the real head; - assign the whole mesh to the right bone; - vertex paint
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